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Introducing "Big Ambitions"


Hey there! After working on my first game Startup Company for more than 5 years, Im finally ready to announce the title of my next game: Big Ambitions The website is online too: https://www.bigambitionsgame.com To give you a better understanding of what Big Ambitions is all about, we should take a look at the beginning of the game.
To give you an understanding of what Big Ambitions is all about, we should start at the very beginning of the game:

The New Beginning


Youre eighteen years old and living in your parents apartment in downtown New York. You have big aspirations to make money and become successful. However, before you can start on your journey, you need to earn some money.

Getting a job


The city offers hundreds of jobs, from flipping burgers to driving New Yorkers around in a taxicab. Its up to you to decide which path you take. With a few thousand in the bank, you can finally rent your own space and start working on your empire. Most tycoons start simple: A restaurant, a small supermarket, or even an auto repair shop. Its up to you, try to choose something thats in demand for the specific area of the city youre staying in. As you continue along your journey to success, both your wealth and life will change. With more money comes more problems.

Objectives and Goals


Your goal in Big Ambitions is to become the biggest city tycoon in New York. Your daily tasks will vary between:
  • Buying & selling real estate
  • Setting up and managing businesses such as restaurants, supermarkets, offices and more
  • Securing deliveries of goods for your businesses
  • Renovating owned properties
  • Managing employees
  • Taking care of yourself by sleeping, eating, working out and more

Lifecycle and limitations


The game comes with a full day & night cycle following a real-life schedule with rush hours, weekends and more. You have 3 main factors to maintain: Energy, Hunger and Happiness. To function as effectively as possible, you need to keep all three in balance. As aforementioned, your journey starts at the age of eighteen, but as you play your character will move through the three stages of adulthood (each having their own advantages and disadvantages):
  • Young
  • Middle-aged
  • Old

Engine, controls and perspective


Big Ambitions is my first game developed with an industry-standard game engine: Unity 2020. Unlike Startup Company, the game will be 3D and you will control your character using a point-and-click navigation system (similar to the one found in the Diablo franchise). However, vehicles will be controlled using the keyboard. The game is viewed from an isometric top-down camera angle and youll be able to zoom in, zoom out and rotate the camera which will always follow your character.

The City


The game will be set in the bustling centre of New York City. I focus on ensuring that the streets feel as authentic as possible since I really want you, the player, to feel like part of New York City. As part of my quest to deliver an authentic city experience, Im making it so that every building in the city can be interacted with and owned. The first public build (Beta 1) will come with the following city map:
I expect the final map to be 4 times bigger.

Development and release date


Similar to Startup Company, Ill be the only developer working full time on the game. Fortunately, Ill be hiring contractors to help me produce some core components such as the 3D models, complex Unity systems, UI design, music and sound effects. I plan to release devlogs showcasing the progress on average once a week. Ill also continue streaming the development on Twitch: https://www.twitch.tv/jhovgaard Since I have, no pun intended, big ambitions for the game, I expect at least 2 years of development before the first build is ready for the public. Its definitely a long time away but I dont want to take any shortcuts so that I can provide the best possible experience. Im determined to build a game that does more than entertain you - something that makes you dream big after closing the game. I hope youre as excited about Big Ambitions as I am. I cant wait to show you what Ive got lined up for future devlogs, so make sure to subscribe to the newsletter on the website. Thank you for reading! All the best, Jonas


[ 2020-09-07 18:43:57 CET ] [ Original post ]

Startup Company
Hovgaard Games Developer
Hovgaard Games Publisher
2020-04-10 Release
Game News Posts: 113
🎹🖱️Keyboard + Mouse
Very Positive (5626 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [210.09 M]

About the game

Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.

Startup Company includes:

* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.

Hiring

A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.

Win Contracts

You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!

Develop, Merge, Repeat

That's right, even software needs a little piecing together!

No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.

Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.

Release, Update and Expand

Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.

You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.

It's your sandbox, let your imagination run wild!

Development Stream on Twitch

All parts of the game development are being streamed on Twitch. Come join the community and the stream at:
https://www.twitch.tv/jhovgaard

MINIMAL SETUP
  • OS: Ubuntu 16.04 and later
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 570 or similar
  • Storage: 1 GB available spaceAdditional Notes: Only 64-bit. The game may be working on other distributions. but not guaranteed or supported.
GAMEBILLET

[ 5556 ]

12.59$ (16%)
16.57$ (17%)
16.79$ (16%)
849.15$ (15%)
16.97$ (15%)
16.79$ (16%)
52.47$ (25%)
8.39$ (16%)
2.17$ (78%)
13.34$ (11%)
13.14$ (12%)
18.39$ (8%)
16.99$ (15%)
7.99$ (20%)
52.17$ (13%)
6.37$ (75%)
24.89$ (17%)
16.96$ (15%)
8.49$ (15%)
4.24$ (15%)
50.39$ (16%)
16.99$ (15%)
2.75$ (75%)
16.59$ (17%)
16.01$ (11%)
16.79$ (16%)
2.50$ (90%)
12.42$ (17%)
3.86$ (85%)
16.99$ (15%)
GAMERSGATE

[ 1295 ]

12.74$ (36%)
1.0$ (80%)
0.45$ (85%)
0.9$ (92%)
20.25$ (50%)
0.75$ (85%)
10.2$ (66%)
0.89$ (82%)
1.2$ (85%)
0.75$ (85%)
9.99$ (50%)
7.5$ (70%)
2.34$ (79%)
0.9$ (92%)
3.38$ (92%)
2.0$ (90%)
4.5$ (85%)
10.58$ (47%)
2.25$ (89%)
0.6$ (85%)
7.5$ (70%)
0.9$ (85%)
2.01$ (85%)
0.9$ (85%)
10.91$ (22%)
5.0$ (75%)
8.5$ (79%)
2.55$ (83%)
17.99$ (40%)
1.0$ (80%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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