
Hello everybody, Christoph here. I wanted to give you a small update on what's going on since we had no activity for quite some time.
(This update is focusing mostly on general development and a bit on our Projects Ascendance, Dystoa, and Essence)
Behind the curtains and a break
In short, its nothing big to worry about. We are of course still working on our game projects. But in the last months, we have worked on many things under the hood and structural/management changes. So there was not much interesting stuff to tell or show you.
And in the last weeks, we also took a break for ourselves. Especially I myself needed to take a pause from game development at all to refill my creative energies and get a new focus on our games and current/upcoming design problems.
Work in progress
But still, we have made some other progress and small but impactful achievements. We have built better tools for our game projects that will now handle things way better than the ones we had in the first version of Essence and Ascendance. (this was really overdue)
For example, a new and more universal UI system that can be used across all our games. And also futureproof to support localisations. Besides, I took more time to further learn and master 3D modeling and sound design so that we can develop our style and express our vision for the games much better. This will be noticeable for you once we show you the new progress of Dystoa and the new version of Essence.
Console versions
Tim has also further improved on tools that will better handle multiplatform support since we got now more experience in working with consoles and all their technical limitations and quirks. This is especially important since we will give our best to bring each of our upcoming games to PC, PS4, Xbox One, and Nintendo Switch. This new workflow will be a magnitude better to work with, our previous one was starting to get unbearable.
Another notable point is that we have finally solved all of the big porting problems we had on Playstation 4 (especially our save system and the trophies). That kept us guessing and tinkering for a long time and haltered progress. With Xbox and Nintendo Switch we have also a stable porting process now, but there is still much we can, and will improve.
With our game Ascendance coming to PS4 next it will be a solid test case for us and pave the way how we will deliver coherent experiences with Dystoa, Essence and other future games.
So, all in all, we are coming forward, more slowly and obscured this time, but breaking off more limitations on the technical and skill side. In the next updates, I try to get back into more into detail about what we are working on.
Afterthought
But our thoughts are also on the current events of the Covid-19 pandemic and if and how this could impact and change game releases, the game industry and the world in general. But for now, we will just keep on working and we hope and wish that every one of you and your relatives are healthy. After all, we want to still have you around after this difficult period to have you experience our games one day.
If any of you want to chat directly with us, we are also back at the discord server:
https://discord.gg/gyAV35n
Stay save and see you next time,
Christoph & Tim from ONEVISION GAMES
[ 2020-03-21 21:19:13 CET ] [ Original post ]