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Switchable Lasers!

A new Laser type is added!


  • Lasers now can toggle on and off when player touches a switch beam somewhere else. It's highly customizable and available now in the Level Editor and Custom Levels section! Let's see what challenges and puzzles you can make with it.
  • Incredibly cool fact: This feature was requested and actually funded by a community member RawGreen, and very cleanly developed by another community member -7.
[previewyoutube=jQwVgxEp78I;full][/previewyoutube]

Ukrainian Language support


  • The whole UI is now available in Ukrainian language, localized by Lacki23
The update is live for all Windows, macOS and Linux platforms! Join our Discord to chat, improve at the game and most importantly, make friends!


[ 2024-02-18 16:28:22 CET ] [ Original post ]

Dream Swing is released!

If you like Remnants of Naezith, you might want to try the 3D version! https://store.steampowered.com/app/1860350/Dream_Swing


[ 2023-07-21 15:08:25 CET ] [ Original post ]

Multi-replay & Multi-ghost Update!

[previewyoutube=qJetXOqMVpk;full][/previewyoutube]

You can now select the leaderboard entries with the shown binding. Then when you play, or watch any replay, those selected entries will play at the same time!


There is no limit on how many you can select, just 1 or 100s if you'd like!
Like this:

Export and Import replays


Another feature that has been added is exporting and importing replays. Pressing F1 saves replay to %ron_directory%/replays folder.
And Replay files in %ron_directory%/replays/import are imported as ghosts.
My custom replay file Slowball for example automatically imports into the Threshold level:
If you are nerdy enough, you can understand the contents of these replay files and manually edit them. Each line is made of "ticks count to wait" and key presses/releases.

Make friends and learn more



* This update is on Windows only for now. Linux users can run the Windows build with Proton.

Upcoming mini-game, Dream Swing!


I made a new grappling hook mini-game which hopefully will be released this year after the Next Fest! Not even close to the scale of Remnants of Naezith but something to just lose yourself in, chilling. It has a Leaderboard and replay system as well. You can check it out: https://store.steampowered.com/app/1860350/Dream_Swing/


[ 2023-03-28 09:17:47 CET ] [ Original post ]

New game, Dream Swing!

You can now wishlist my new game, Dream Swing! https://store.steampowered.com/app/1860350/ The trailer is missing right now, it will be added later on so stay tuned!


[ 2022-10-13 01:59:56 CET ] [ Original post ]

A small Quality of Life update!

- Mouse button support for gameplay inputs. - Text input in the Custom Level Search page requires an extra step now, helping with keybinding issues. This update is on Windows and Linux only for now.


[ 2022-07-26 20:53:31 CET ] [ Original post ]

Out now on Nintendo Switch - Europe/Australia/New Zealand!

Finally! Remnants of Naezith out now on the Nintendo Switch, Europe/Australia/New Zealand Region! https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Remnants-of-Naezith-1794381.html - Check https://twitter.com/naezith for relevant announcements. Enjoy!


[ 2020-06-12 11:46:42 CET ] [ Original post ]

Out now on Nintendo Switch!

Finally! Remnants of Naezith out now on the Nintendo Switch, Americas Region! https://www.nintendo.com/games/detail/remnants-of-naezith-switch/ EU Region release is next week, enjoy!


[ 2020-06-05 11:26:44 CET ] [ Original post ]

Remnants of Naezith - Big Update!

First of all, if you are enjoying this game, you have to join our tiny but comfy, verified Discord Server. We are having so much fun in there, since community is really small, everyone knows each other. And of course, all of the top players are in there so you can get tips etc.

SPEEDRUN MARATHONS


Just in case you don't know, Remnants of Naezith was played in SGDQ and ESA Marathon!

SGDQ - XepiccatX


[previewyoutube=gmBj6GWog5g;full][/previewyoutube]

ESA Marathon - snw_bll


[previewyoutube=4m4x9OnOef0;full][/previewyoutube]

Update!


A big maintaining update! Please let me know if something breaks after this, I'll immediately try to fix.


  • Cleaner initial loading code, less crashes.
  • Optimized dash and eye particles.
  • Cached Text rendering.
  • Removed deprecated Orb code.
  • Removed the leftover polling for key press, gamepad button press and axis.
  • Decrease particle counts.
  • Merged tile layer, decoration layer and slime layer rendering.
  • Merge four chapters, slime and decoration tilesets into single image.
  • Editor: Fixed first playtest was starting 1 tick later, making player invulnerable for an extra tick.
  • Optimized rock, dust, laser, hook, dash, eye and levitating particle rendering.
  • Changed Tile Map chunk size, might be a tiny performance improvement.
  • Fixed Water Quality setting was not resetting at Restore Defaults.
  • Fixed "Restore Defaults" in Graphics Settings was not setting vertical sync instantly.
  • Fix if FPS cap was not OFF, it was still processing even if V-Sync is on, potentially causing stutter.
  • More precise interpolation calculation. (float -> double)
  • FPS Cap is 60 by default now, if V-Sync is off in driver, game will still try to avoid stutter this way. Match it with your monitor's refresh rate.
  • Fixed two of the floating water blocks in Floodgate were overlapping.
  • Updated SFML to latest https://github.com/SFML/SFML
  • Removed Reddit link.
  • Converted naezith.com to hub.naezith.com
  • Fixed a bug at pull mechanic.
  • Gamepad stick threshold is fixed 70 in menus now, this fixed the problem that up/down is being too sensitive if threshold is 10.
  • Changed keybind highlight color to gold.
  • Watch hint at Leaderboard is more visible now.
  • Fixed fresh leaderboard entry dates sometimes showing Yesterday instead of Today.
  • Preloading Storyboard to run it cleaner.
  • Better threading.
  • Cleaner program exit, there won't be errors at quit hopefully.
  • Raycast stops when it's out of the map, performance optimization.
  • Disabled waterfall particles.
  • Disabled lightning effects on the game title.
  • Fixed best scores at a first-time play were not saving until you get out of the level once in Offline Mode.
  • Polished translations.
  • Fixed the skip at Bandicap.
  • Optimized Splinter performance.
  • Polished decoration in Techy.
  • Fixed a potential skip at Hectic.

Troubleshooting


If you are having trouble about launching the game, or any other issue, please check out the Troubleshooting page.

Nintendo Switch


Also, hopefully Nintendo Switch port will be released this year! Follow the updates on Twitter!


[ 2020-03-15 22:54:28 CET ] [ Original post ]

Remnants of Naezith Update - July 02, 2019

  • Fixed game was not launching on Ubuntu 19.04.


[ 2019-07-02 15:34:07 CET ] [ Original post ]

XepiccatX played Remnants of Naezith at SGDQ!

Thanks to XepiccatX for the awesome run and commentary, it was amazing to watch.

VOD


https://www.twitch.tv/videos/443965863?t=42h46m17s

Pre-run interview with XepiccatX


https://www.twitch.tv/videos/443965863?t=42h02m20s Join to our verified Discord Server if you want to talk about it! https://discord.gg/naezith


[ 2019-06-27 10:49:22 CET ] [ Original post ]

Remnants of Naezith Update - May 18, 2019

  • Fixed the ultra rare but nasty and mysterious, replay desyncing issue.


[ 2019-05-18 14:10:04 CET ] [ Original post ]

Remnants of Naezith Update - May 11, 2019

  • Fixed game was not launching for some people in Arch Linux / Manjaro distros.
  • Fixed game was being stuck in loading if you press Next Level then Reset.


[ 2019-05-10 22:08:14 CET ] [ Original post ]

Remnants of Naezith Update - May 07, 2019

  • Added Korean, Japanese and Chinese languages; having 12 in total. https://github.com/naezith/naezith-localization
  • Custom Levels list is sorted as Most Recent by default now.
  • Blade sprites now match the hitbox, looking smaller.
  • Optimized particle rendering performance.
  • Potentially fixed the crash at 'Quit Game' for some people, caused by the sound device.
  • Updated SFML version to 2.5.1, changelog: https://www.sfml-dev.org/changelog.php#sfml-2.5.1
  • Fixed submitting record was failing sometimes with bad internet connection, now repeating server requests until it's successful.
  • Fixed Menu and UI texts were not smooth at resolutions higher than 1080p.
  • Linux: Fullscreen runs on second monitor and closes the main one in dual monitor setup.
  • Linux: Fixed issue where fullscreen window didn't go over task bars on top and left.
  • Optimized overall performance.


[ 2019-05-06 23:42:58 CET ] [ Original post ]

hub.naezith.com

I just completed my first web project, and it is all about Remnants of Naezith. Also it is open source if you want to check. ːnsoulː https://hub.naezith.com/

ːnspikeː Features are:


ːngemgː World Records ːngemgː Search Players ːngemgː Global Rankings ːngemgː Player Profiles ːngemgː Levels and Leaderboards Hope you like it! ːnhookgːːnhookbː


[ 2018-08-22 02:52:55 CET ] [ Original post ]

Remnants of Naezith Update - March 13, 2018

  • Optimized the game for performance.
  • Improved Leaderboard security.
  • Restore settings in Customization was not resetting while playing.
  • Fixed music wasn't pausing when you watch the intro again from splash screen.
  • Screen won't fade in/out to black during level transitions in speedruns, to give the player more time to see the level and react.
  • Ghosts are not being downloaded in speedruns anymore to make levels load instantly.
  • Added Swedish language. https://github.com/naezith/naezith-localization
  • Improved localization of Russian, Turkish, French and Polish.
  • Added "Sum of Personal Best times of individual levels" to Speedrun UI. (Sum of IL PBs)
  • Editor: Fixed a crash by removing \/:*?"<>| characters from the save file name.
  • Probably fixed the crash was occuring on quitting the game for some players.Removed the hookable tile and some bumpy tiles on top in Spin level.
  • Probably fixed the Hook Indicator stutter was occuring at spawn for some players.
  • Game quits instantly now.
  • Ghost won't be downloaded from the server if Ghost Visibility is 0.
  • Fixed player count was showing -1 next to the rank sometimes in Leaderboard.
  • Fixed input indicator was showing HOOK and JUMP glows in wrong positions.
  • Removed "sec" text from time differences.
  • Fixed "Dash Jump" button helper prompt was being visible a bit late at spawn.
  • Speedrun UI is now visible in Loading screens between levels too.
  • Increased the visibility of UI in Speedrun Mode and it doesn't fade out.
  • Stripped debug symbols from executable to minimize the size.


[ 2018-03-13 20:02:24 CET ] [ Original post ]

Remnants of Naezith Update - March 13, 2018

  • Optimized the game for performance.
  • Improved Leaderboard security.
  • Restore settings in Customization was not resetting while playing.
  • Fixed music wasn't pausing when you watch the intro again from splash screen.
  • Screen won't fade in/out to black during level transitions in speedruns, to give the player more time to see the level and react.
  • Ghosts are not being downloaded in speedruns anymore to make levels load instantly.
  • Added Swedish language. https://github.com/naezith/naezith-localization
  • Improved localization of Russian, Turkish, French and Polish.
  • Added "Sum of Personal Best times of individual levels" to Speedrun UI. (Sum of IL PBs)
  • Editor: Fixed a crash by removing /:*?"<>| characters from the save file name.
  • Probably fixed the crash was occuring on quitting the game for some players.Removed the hookable tile and some bumpy tiles on top in Spin level.
  • Probably fixed the Hook Indicator stutter was occuring at spawn for some players.
  • Game quits instantly now.
  • Ghost won't be downloaded from the server if Ghost Visibility is 0.
  • Fixed player count was showing -1 next to the rank sometimes in Leaderboard.
  • Fixed input indicator was showing HOOK and JUMP glows in wrong positions.
  • Removed "sec" text from time differences.
  • Fixed "Dash Jump" button helper prompt was being visible a bit late at spawn.
  • Speedrun UI is now visible in Loading screens between levels too.
  • Increased the visibility of UI in Speedrun Mode and it doesn't fade out.
  • Stripped debug symbols from executable to minimize the size.


[ 2018-03-13 20:02:24 CET ] [ Original post ]

Remnants of Naezith Update - February 17, 2018

  • Fixed A wet level name level had desyncing mastery ghost.
  • Fixed Classy level had a ghost tile.
  • Fixed Techy level checkpoint trigger areas were at bad places.
  • Added Disable Gamepad Sticks setting to Controls.
  • Fixed last levels of chapters had wrong border color.
  • Fixed speedrun truncation for IL PB submissions were creating IL replays which desync.
  • Fixed Detective achievement was unlocking earlier than it should.
  • Fixed fetching new ghost after PB & Reset was making timer go too far after freeze.
  • Refresh button now fetches the rank again, just in case.
  • Fixed leaderboard cache was breaking when you return to start from after 100 pages.
  • Probably fixed the hook indicator lag.
  • Fixed rank and dominance texts in leaderboards were overlapping.
  • Added Respawn Effect to Graphics Settings.
  • Fixed input helpers were not in the center of the screen.
  • Fixed DASH text in Ponddle was not localized.
  • Made leaderboards wider.
  • data/user/settings file is not shared via Steam Cloud anymore.
  • Fixed All Chapter Completion achievement was not completing.
  • Swapped HOOK and JUMP in Input Indicator.
  • Fixed Dominance % difference in leaderboard was wrong sometimes.


[ 2018-02-17 16:55:35 CET ] [ Original post ]

Remnants of Naezith Update - February 17, 2018

  • Fixed A wet level name level had desyncing mastery ghost.
  • Fixed Classy level had a ghost tile.
  • Fixed Techy level checkpoint trigger areas were at bad places.
  • Added Disable Gamepad Sticks setting to Controls.
  • Fixed last levels of chapters had wrong border color.
  • Fixed speedrun truncation for IL PB submissions were creating IL replays which desync.
  • Fixed Detective achievement was unlocking earlier than it should.
  • Fixed fetching new ghost after PB & Reset was making timer go too far after freeze.
  • Refresh button now fetches the rank again, just in case.
  • Fixed leaderboard cache was breaking when you return to start from after 100 pages.
  • Probably fixed the hook indicator lag.
  • Fixed rank and dominance texts in leaderboards were overlapping.
  • Added Respawn Effect to Graphics Settings.
  • Fixed input helpers were not in the center of the screen.
  • Fixed DASH text in Ponddle was not localized.
  • Made leaderboards wider.
  • data/user/settings file is not shared via Steam Cloud anymore.
  • Fixed All Chapter Completion achievement was not completing.
  • Swapped HOOK and JUMP in Input Indicator.
  • Fixed Dominance % difference in leaderboard was wrong sometimes.


[ 2018-02-17 16:55:35 CET ] [ Original post ]

Discord channel is now public!

Join our community! ːnspikeː https://discord.gg/naezith


[ 2018-01-24 21:09:53 CET ] [ Original post ]

Release trailer is up!

February 6! https://youtu.be/fc--XUEZDg4


[ 2018-01-13 13:35:39 CET ] [ Original post ]

Remnants of Naezith
Tolga Ay Developer
2018-02-05 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (431 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [5.11 M]
Available DLCs:
  • Remnants of Naezith OST

Feel the acceleration in this fast-paced grappling hook platformer, Remnants of Naezith.

It focuses on having freedom of movement, solid character control and not having any speed limitations. The fun of swinging with grappling hooks and the amazing feel of acceleration makes a great combination in this game.



You play as Kayra, a human who shares his body with the soul of the ancient thunder dragon, Naezith! With the powers granted to him by the dragon, Kayra will destroy the Remnants of Naezith, enchanted fragments of the dragon's body, to prevent anyone from exploiting their power for evil.


  • LEVEL SELECTION
    Proceed through four chapters with 20 branching levels in each.

  • SECRET LEVELS
    Find the hidden remnants to unlock secret levels.

  • LEADERBOARD
    Watch top player replays and improve your skills to ascend.

  • GLOBAL RANKINGS
    Get a badge depending on your overall performance and compete worldwide.

  • GHOSTS
    Race against other people's best times or your own.

  • SPEEDRUN MODE
    Try going through the entire game or a specific chapter as fast as possible.

  • CUSTOM LEVELS
    Explore the countless levels made by the community and design your own.

  • GAMEPAD SUPPORT
    Have a smooth gameplay experience with your controller.

MINIMAL SETUP
  • OS: Any OS which can run the Steam client
  • Processor: 1.4 GHz or higherMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Dedicated card with OpenGL 2.1 support
  • Storage: 250 MB available space
GAMEBILLET

[ 6138 ]

8.17$ (18%)
3.35$ (16%)
2.83$ (81%)
5.00$ (75%)
11.04$ (15%)
7.79$ (81%)
15.29$ (15%)
8.00$ (60%)
14.27$ (16%)
18.57$ (38%)
1.19$ (92%)
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3.78$ (81%)
16.87$ (44%)
6.80$ (66%)
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11.99$ (70%)
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26.29$ (12%)
10.78$ (17%)
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16.57$ (17%)
19.79$ (1%)
12.00$ (60%)
2.99$ (93%)
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[ 3335 ]

1.2$ (85%)
0.88$ (82%)
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11.69$ (10%)
4.0$ (80%)
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21.59$ (46%)
3.19$ (79%)
6.0$ (80%)
7.13$ (76%)
10.19$ (32%)
6.4$ (60%)
5.0$ (75%)
1.0$ (90%)
30.0$ (50%)
0.99$ (50%)
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10.0$ (75%)
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2.23$ (75%)
23.99$ (40%)
35.99$ (20%)
0.88$ (91%)
11.62$ (54%)
3.32$ (74%)
0.95$ (90%)

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