Today we're excited to announce that we're bringing All Walls Must Fall to Steam Early Access very soon, and we want to give a taste of what we've been working on recently - the DRONE WARFARE update, which is our second update for the game since we launched the Closed Alpha for Kickstarter backers a few months ago.
We'll be doing content updates every 3-6 weeks while in Early Access, and each one will expand the game by adding new features, as well as polishing existing systems. Here's what we've just added as part of Update 2, which will all be in the first Steam version:
New music track: Synaesthetic by Ben Prunty (FTL, Darkside Detective, Into the Breach)! Ben’s awesome, glitchy track is now in game! You can listen to it here.
New enemy type: Drones! Drones can be found patrolling the public areas of the club and street. They’re a melee-only enemy who can electrocute an enemy at short range. They’re also equipped with a weapon scanner, and will open fire on anyone they detect has a concealed weapon. If you find the control terminal for a drone, you can hack it to make the drone friendly to you. It will then join in combat against your enemies!
New mission type: Group Elimination! This mission has you seek out several targets within the club, and eliminate them using either force or persuasion. Careful though - if any get suspicious, they will all bolt for the exits.
New room type: Guard Quarters! This is where the guards hang out, both when on duty and not. As well as many new props, these also include a cluster of drone control terminals.
New mission chain: Underground Railroad! We’ve brought on an external writer, Alexander Swords, to help us out with some of the writing and narrative design for the game, and his first set of content is a set of 3, connected missions.
Updated backrooms! We’ve added a whole new set of props to some of the backrooms!
All this will be coming to the first Steam Early Access build, and should give you an idea of the kind of content we'll be adding with each update during Early Access. We're looking forward to hearing everybody's feedback on our updates and incorporating your ideas into the game!
Thanks,
Isaac, Rafal, David and Almut,
inbetweengames
All Walls Must Fall
inbetweengames
inbetweengames
2017-08-08
Indie Strategy RPG Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
Mostly Positive
(325 reviews)
http://www.inbetweengames.com/
https://store.steampowered.com/app/628290 
The Game includes VR Support
AWMF Linux [1.51 G]
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
- OS: 64-bit OS
- Processor: Dual-core Intel processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
- OS: 64-bit OS
- Processor: Quad-core Intel or AMD processor 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
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