After nearly two years in development, today we launch on Steam Early Access! Welcome to all our new players - we hope you enjoy exploring the dancefloors of Berlin 2089!
Remember - we’re still in development, and the game’s still in an Alpha stage, meaning it’s far from being feature-complete, and there are still bugs in the build. Please report any issues you find on the bug reports forum.
Once the dust settles on our Steam launch we’ll be back at work on the next Alpha update, which will drop some time in September. We’re not sure exactly what will be in that one - so do send us your feedback, either on the Discussions board, or using the Give Feedback buttons in-game (which will wind up on this stomt page).
You can find the patch notes for the current build on this post. We'll be keeping that updated as we release new versions.
We hope everyone who gets access today has a blast! We’re really excited to hear how you all get on - let us know what you like best about the game, as well as what you think still needs work!
Thanks,
Isaac, David, Rafal and Almut,
Inbetweengames
Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.