Today we’re launching the fourth update for All Walls Must Fall: RPG ELEMENTS! The focus for this name has been on adding progression and variety to your playthroughs by achievements and having more choices in the shop, with items that support different playstyles.
Will you focus more on improving your emotional manipulation to talk your way through, go in guns blazing and take as many enemies down as you can, or upgrade your time abilities and manipulate the timeline enough to make everybody’s head spin? Note that for the first time, a zero-casualty playthrough is now possible! Although it might take some time travelling to get there..
We’ve also improved the combat experience by adding more variety to the enemy types, as well as improving their AI behaviours and pathfinding. And for the completionists out there, we’ve added support for Steam Achievements and Trading Cards! For the full patch notes, click here.
My Pheromones are Augmented
The shop has been augmented with a new AUGMENTATIONS category, where you can unlock and improve passive abilities for Kai, your character.
New feature: Weapon and Ability Upgrades
All weapons can now be upgraded up to 3 times, with each tier improving stats like damage, firing speed, and clip size. Time abilities can also be upgraded, to reduce their resource cost. Fully upgraded time abilities can unlock new strategies that involve using them for long durations!
Enemies with different weapon types
Enemies now also get four types of weapons: Pistol, SMG, Rifle or Shotgun.
Improved AI behaviours
AI can now crouch behind cover, and will often seek cover out instead of just running towards the player. Also, two AIs can no longer be in the same tile, and can handle walking around each other.
New Drop Rewards and Combos
We’ve added more rewards to awesome moves during the Drop, as well as a combo counter that feeds a multiplier for the total Drop Reward. The counter resets whenever you take damage.
New club room variations
We’ve added a number of new variations to some of the club rooms, including huge holes in the ground!
NPC Names
We’ve added names to the Enemies, Bartenders, Bouncers, Clubbers and DJs - including names from Kickstarter Backers!
Steam Achievements
We’ve added 135 Steam Achievements! Happy achievement hunting!
Steam Trading cards
The game now drops Steam Trading cards!
Let us know what you think of the new features in the forums, or by using the GIVE FEEDBACK buttons in game (which now includes the option of sending a screenshot with your feedback!) Thanks, inbetweengames
[ 2017-10-26 13:27:15 CET ] [ Original post ]
- AWMF Linux [1.51 G]
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
- OS: 64-bit OS
- Processor: Dual-core Intel processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
- OS: 64-bit OS
- Processor: Quad-core Intel or AMD processor 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
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