It’s been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but let’s get into the exciting stuff!
TODOS OS MUROS DEVEM CAIR
First up, the game is now available in Brazilian Portuguese!
New ingame music: LAST MINUTES
muuutsch’s latest track Last Minutes is now playing in the clubs, in-game! Have a listen on soundcloud. The soundtrack is also now available on Spotify, itunes and all good streaming sites!
New room type: Bathrooms
We’ve added bathrooms to the game! How did we manage to go this long without them?
New clubber and NPC variations
We’ve added some character variation to the clubbers, as well as some of the dialogue NPCs!
New labroom layouts
We’ve added some new, better fitting furniture to the labrooms that appear in some clubs, and tweaked their layouts a little!
Enemy-specific weapon effects
Different enemies now shoot projectiles that match their visual style, to help you work out which projectile came from where. We’ve updated Kai’s weapon effect a bit too - now including muzzle flash!
Many small improvements
We’ve spent some time making some small balance tweaks, fixing bugs, polishing visuals, and improving performance, in particular in the later missions in larger clubs. The biggest thing here is that the Drop camera should no longer point at walls! Check out the full release notes for all the details.
[ 2018-03-29 11:02:07 CET ] [ Original post ]
Its been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but lets get into the exciting stuff!
TODOS OS MUROS DEVEM CAIR
First up, the game is now available in Brazilian Portuguese!
New ingame music: LAST MINUTES
muuutschs latest track Last Minutes is now playing in the clubs, in-game! Have a listen on soundcloud. The soundtrack is also now available on Spotify, itunes and all good streaming sites!
New room type: Bathrooms
Weve added bathrooms to the game! How did we manage to go this long without them?
New clubber and NPC variations
Weve added some character variation to the clubbers, as well as some of the dialogue NPCs!
New labroom layouts
Weve added some new, better fitting furniture to the labrooms that appear in some clubs, and tweaked their layouts a little!
Enemy-specific weapon effects
Different enemies now shoot projectiles that match their visual style, to help you work out which projectile came from where. Weve updated Kais weapon effect a bit too - now including muzzle flash!
Many small improvements
Weve spent some time making some small balance tweaks, fixing bugs, polishing visuals, and improving performance, in particular in the later missions in larger clubs. The biggest thing here is that the Drop camera should no longer point at walls! Check out the full release notes for all the details.
[ 2018-03-29 11:02:07 CET ] [ Original post ]
- AWMF Linux [1.51 G]
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
- OS: 64-bit OS
- Processor: Dual-core Intel processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
- OS: 64-bit OS
- Processor: Quad-core Intel or AMD processor 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
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