





sphereFACE is a retro-styled 3D vector shooter, wrapped around the inside of a sphere.
An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.
An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.
GAMEPLAY
- Destroy the "asteroids" in each sphere to unlock the hyperspace portals leading to other spheres, and navigate through a vast procedurally generated 3D space, homing in on the disturbance that woke you from slumber.
- Sophisticated inertial flight dynamics on the inner surface of a sphere are difficult to master - agility, awareness and good reflexes are essential to survive.
- Look freely around each sphere using mouselook, a controller, your keyboard, or even your VR headset.
- Roguelike single-save system featuring permadeath.
- Dark and twisted science fiction storyline.
- Arcade style top-10 high score system.
- Determine your own difficulty curve - progress cautiously and slowly, or charge in with guns blazing.
- Stray too deep into the hyperspace tunnel network and it won't be long before you meet something that shoots back...
WEAPONS & POWERUPS
- Collect and upgrade a variety of destructive and unusual weapons, such as the spreadGUN, gaussRIFLE, guidedROCKETS, spaceMINES, flameTHROWER and singularityCANNON.
- Destroy "enemy" ships and catch their "powerups" to improve your weapons. That is what they are, right?
- Fashion armour from smashed asteroid rock, and find movement augmentation devices such as reverseTHRUSTERS to improve your maneuverability.
- Each weapon has its own strategy and learning curve, but the true sphereFACE master must learn to use them in concert with each other.
MUSIC
- A full album length original score by five awesome professional musicians, featuring ambient electronica mingled with deep techno and a sprinkling of chiptune.
TECHNICAL
- The game engine is completely custom built, which allows sphereFACE to have exactly the gameplay experience it needs with no limitations. The game is highly optimised and will run smoothly - even on that old notebook.
- Fully configurable controls - bind any control to any key, mouse button, gamepad button or stick, joystick axis or even foot pedal; any combination of devices can be used to control the game.
- Theme support - create and share a customised look for the game.
- Simultaneous updates on Windows, Linux and macOS.
- Ongoing development - new features and improvements added continuously, professional and highly responsive development team.
sphereFACE Version 14.8.15194.83783 Released
Bug fixes:
For the latest info, follow us on Twitter: twitter.com/VoxelStorm
Improvements:
- Added menu option to invert camera y-axis (mouse invert)
- Made weapons and ships logs achievements easier to get
- Red ship fragments no longer destroy other red ships
- Red buildings are now affected by the singularityCANNON and rocket blasts
- Allow multiple high score achievements to be attained in the same run
- Allow red buildings to have a velocity
- Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
- GivenSwarms random acceleration capacity so they don't bunch up as much
- Added savescumming detection and corresponding achievements
- Moved inventory description closer to inventory list
- Given spaceMINES a limited lifetime
- Optimise mine graphics for performance outside the current sphere
- No longer announcing changes from a weapon to itself
- Reduced requirement for highest clear spheres achievement to 30
- Improved achievement graphics
- More debugging output for dynamic library loader component
- A few new achievements
Bug fixes:
- Correct Sawblade one-shot kill tracking
- Correct achievement API name for enemies destroyed over n
- Fixed typo in clear 10 spheres achievement
- Fixed armour not colliding with enemy buildings
- Fixed flakCANNON graphic incorrectly rendering on the player ship
For the latest info, follow us on Twitter: twitter.com/VoxelStorm
[ 2017-06-01 23:35:37 CET ] [Original Post]
sphereFACE Version 14.8.15194.83783 Released
Bug fixes:
For the latest info, follow us on Twitter: twitter.com/VoxelStorm
Improvements:
- Added menu option to invert camera y-axis (mouse invert)
- Made weapons and ships logs achievements easier to get
- Red ship fragments no longer destroy other red ships
- Red buildings are now affected by the singularityCANNON and rocket blasts
- Allow multiple high score achievements to be attained in the same run
- Allow red buildings to have a velocity
- Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
- GivenSwarms random acceleration capacity so they don't bunch up as much
- Added savescumming detection and corresponding achievements
- Moved inventory description closer to inventory list
- Given spaceMINES a limited lifetime
- Optimise mine graphics for performance outside the current sphere
- No longer announcing changes from a weapon to itself
- Reduced requirement for highest clear spheres achievement to 30
- Improved achievement graphics
- More debugging output for dynamic library loader component
- A few new achievements
Bug fixes:
- Correct Sawblade one-shot kill tracking
- Correct achievement API name for enemies destroyed over n
- Fixed typo in clear 10 spheres achievement
- Fixed armour not colliding with enemy buildings
- Fixed flakCANNON graphic incorrectly rendering on the player ship
For the latest info, follow us on Twitter: twitter.com/VoxelStorm
[ 2017-06-01 23:35:37 CET ] [Original Post]
Minimum Setup
- OS: Any
- Processor: Literally anythingMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1. 64MB graphics memory
- Storage: 300 MB available space
Recommended Setup
- OS: Any
- Processor: Literally anythingMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0. 256MB graphics memory
- Storage: 300 MB available space
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