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Patch Notes: One Small Step For Man #1


New fixes! Check out the full patch notes below. And as ever, please keep reporting your bugs in the Surviving Mars bug forum. OSX,Linux: Added OpenGL mods' shaders support Linux: fixed occasional crash when loading savegames Window: fixed white borders on some UI elements UI: Research dialog now scrollable with mouse wheel and camera controls, saves last position on close UI: Colonists with special traits are pinned to the menu bar, only when there are less than 100 colonists in the colony UI: Voice notification for Pipe leaks/Cable faults disabled for colonies with over 100 colonists UI: Tourist trait shown in "Review Applicants" UI UI: Fix for cancelation of change of display settings UI: Fix for senior colonists workplace display after the research of "Forever Young" tech UI: Fix for Automation Upgrade Icon (displayed inconsistently in Fungal Farms) UI: Fix for Custom anomaly icon disappearing from time to time UI: Fixed missing sounds when some Mods are active UI: Martian University infopanel now does not show colonists which are not part of the workforce (senior, child, tourist, stressed, etc.) UI: Rockets have correct (default) skin on game start Gameplay: Removed exploit for endless export from the Space Elevator Gameplay: Refugees are now immune to Earthsick condition Gameplay: New dome fractures should be repaired properly (this unfortunately does not affect already fractured domes from previous saves) Gameplay: "Vocation-Oriented Society" tech performance bonus now works as intended Gameplay: Fix for drones not to be abandoned by RC Rover Gameplay: Fix for maximum drones allowed to work on trade rocket Gameplay: Resource stockpiles now properly marked as 1-hex large object - should fix drone behavior to move stockpiles adjacent to construction sites rather then underneath them Gameplay: RP cost of repeatable techs now increase after each research Gameplay: "Alien Imprints" tech effect reduced Gameplay: Fix for Fuel Extractor upgrade effect in the Concrete Extractor building (now 30% increase instead of 50%) Gameplay: Fix for stuck drones when picking up resources from destroyed farm Gameplay: Fix for resource count when interrupting drone after picking up resource cube from RC Transport Gameplay: Fix for RC Transport when changing skin while loading resources Gameplay: Fix to properly treat RC Transport as resource depot when adding new drone controller (Rover/Hub/Rocket) or changing active radius of drone controller Gameplay: Fix for Rocket take-off in some cases Gameplay: Fix for RP calculation to allow modifiers to have effect in cases of little RP production Gameplay: Workers properly select workplace based on their specialty Gameplay: Fix for workplace and training buildings requiring maintenance when turned off Gameplay: Easy start now always starts with a Mystery Gameplay: Scanning que increased Gameplay: Shielded combination of incompatible traits (e.g. Genius/Idiot combo) Gameplay: Biorobot gurus no longer create biorobots Gameplay: Fix for replacing existing techs by using mods Visuals: Dome glass has correct self illumination Visuals: Meteorite craters no longer appear over and next to objects Visuals: NVIDIA 1050s family now loads "High" setting preset Visuals: Fix for proper positioning of newborn child colonist at spawn


[ 2018-03-22 15:36:06 CET ] [ Original post ]



Surviving Mars
Haemimont Games
  • Developer

  • Paradox Interactive
  • Publisher

  • 2018-03-15
  • Release

  • Strategy Singleplayer
  • Tags

  • GameBillet

     6.63 /

     

     
    Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15388 reviews)


  • Review Score

  • https://store.steampowered.com/app/464920 
  • Steam Store

  • The Game includes VR Support



    Linux [144.85 M]Picard (1498760) Depot [157.66 M]

  • Public Linux depots

  • Surviving Mars: Space Race
    Surviving Mars: Mysteries Resupply Pack
    Surviving Mars: Deluxe Edition Upgrade Pack
    Surviving Mars: Green Planet
    Surviving Mars: Marsvision Song Contest
    Surviving Mars: Colony Design Set
    Surviving Mars: Project Laika
    Surviving Mars: In-Dome Buildings Pack
    Surviving Mars: Below and Beyond
    Surviving Mars: Mars Lifestyle Radio
    Surviving Mars: Revelation Radio Pack
    Surviving Mars: Future Contemporary Cosmetic Pack
    Surviving Mars: Martian Express
  • Available DLCs

  • Colonize Mars and discover her secrets, with minimal casualties.



    Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

    Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

    There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

    Main Features:

    Building a sustainable colony in space:

    Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.

    Individually simulated colonists:

    Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.

    Futuristic Space Dome construction:

    Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.

    Exploration of Mars’ secrets:

    Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?

    Randomized research tree:

    Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.

    Unique retro-futuristic aesthetic:

    A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.

    Expansive mod support:

    Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: Fast quad-core CPUsMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space
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