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Sagan Patch Notes - The update is now live!


New Feature: Challenges Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available. Self-sufficient Rovers Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks. Rover Command AI tech now enables automated mode for Explorers and Transports. Changes to Concrete Deposits We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor. Changes to Maps Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved. Changes to Research The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges. Changes to Messages Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification. Controller Support for the Infobar "Resource Overview" buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI. Balance Changes Reduced Mega Trigon Dome construction and maintenance costs Trigon Dome now requires Polymers for maintenance Dust generated from Building and Rocket sources has been increased General Fixes and Improvements Crystals in “The Philosopher’s Stone” mystery should now work properly Resource deposit markers are now aligned to the building grid Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes Fixed the sound effect of the Artificial Sun Rockets no longer require cargo to be launched towards Mars Meteor Storm epicentre now moves during the disaster Improved Pipe placement logic, related warnings and cost predictions Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated Landing Pads are no longer being suspended by disasters Deep scanning progress for sectors is now properly reset after surface scanning Sub-surface Heater & Mohole Mine are now protected from freezing Endless Supply game rule now disables achievements Fixed the game not launching on some Linux distributions General performance improvements UI fixes and improvements: Dust radii of Extractors and Rockets are now shown on placement and selection New auto pin settings in Options > Gameplay, that allow customization of pinned objects Key-bindings now properly appear in rollover hints Added key-bindings for passages and passage ramps Added warning sign over buildings that lack input resources Settings for Photo mode are now properly saved Added Reset button to Photo mode Fix for Photo Mode, which removes black artefacts appearing on some buildings Fix for the "Build Menu" shortcut to work as a toggle button instead of only opening the build menu Various encyclopedia texts have been updated to reflect Sagan changes Added description text for Health lost due to the "Infected" trait Reworked the early warning notification for disasters to be more informative


[ 2018-09-26 11:54:45 CET ] [ Original post ]



Surviving Mars
Haemimont Games
  • Developer

  • Paradox Interactive
  • Publisher

  • 2018-03-15
  • Release

  • Strategy Singleplayer
  • Tags

  • GameBillet

     6.63 /

     

     
    Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15388 reviews)


  • Review Score

  • https://store.steampowered.com/app/464920 
  • Steam Store

  • The Game includes VR Support



    Linux [144.85 M]Picard (1498760) Depot [157.66 M]

  • Public Linux depots

  • Surviving Mars: Space Race
    Surviving Mars: Mysteries Resupply Pack
    Surviving Mars: Deluxe Edition Upgrade Pack
    Surviving Mars: Green Planet
    Surviving Mars: Marsvision Song Contest
    Surviving Mars: Colony Design Set
    Surviving Mars: Project Laika
    Surviving Mars: In-Dome Buildings Pack
    Surviving Mars: Below and Beyond
    Surviving Mars: Mars Lifestyle Radio
    Surviving Mars: Revelation Radio Pack
    Surviving Mars: Future Contemporary Cosmetic Pack
    Surviving Mars: Martian Express
  • Available DLCs

  • Colonize Mars and discover her secrets, with minimal casualties.



    Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

    Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

    There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

    Main Features:

    Building a sustainable colony in space:

    Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.

    Individually simulated colonists:

    Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.

    Futuristic Space Dome construction:

    Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.

    Exploration of Mars’ secrets:

    Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?

    Randomized research tree:

    Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.

    Unique retro-futuristic aesthetic:

    A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.

    Expansive mod support:

    Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: Fast quad-core CPUsMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space
    GAMEBILLET

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    GAMERSGATE

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