New Features:
New UI The user interface of Surviving Mars has been completely updated to a new visual style
Sponsor Goals - Each sponsor now provides a set of five unique goals. Completing those goals awards various rewards from Funding and Applicants to free prefabs of Domes and even free Rockets.
The five goals have varying difficulty and can push you to play in a specific direction if you want to get their reward quickly. The more difficult sponsors have tougher goals which sometimes even have a time limit.
Sponsor goals are an improvement and an overhaul of the current Mission Evaluation mechanic which is retired with the update.
Events Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have.
There are more than a hundred Event chains, each telling a different story of life on Mars, with more than 250 individual Events. Perhaps a Dust Storm caused a major malfunction in a Fusion Reactor, or a Renegade sabotaged the launch of a Rocket returning to Earth... Once in a while its just interesting to see how people may relax and have fun on the red planet.
Planetary Anomalies and Expeditions Martian Anomalies are no longer found only in your sector now you can discover them all over the planet. To analyze such a planetary anomaly, you will need to send a rocket to its coordinates on Mars. You will also need Drones, Rovers or Colonists for the expedition. Planetary Anomalies can yield research points, new Techs and Breakthroughs as well as resources and offer bigger rewards than Anomalies in the immediate vicinity of your colony.
Supply Pods - You may need an urgent delivery from Earth every now and then, and your rockets can be on the far side of Mars now. Supply Pods are one-use delivery space vehicles that can transport a limited payload from Earth. They are faster than Rockets and can land in any conditions, even during Dust Storms, but incur $100 M extra cost on launch. Also, they can be salvaged after crash-landing.
New Points of Interest in your sector new "Research site" and "Vista" locations can be now discovered in your sector map. They boost comfort and research (respectively) in nearby buildings and domes; they are revealed when a sector is scanned; those locations are randomly placed but depend on visible terrain features
Sponsor Logos a set of new sponsor logos, based on the national flags of the sponsors
Important changes:
Completed Milestones now grant Research Points as reward
Added a new building - Waste Rock Processor - unlocked by Waste Rock Liquefaction tech
Unused research points now go to the cheapest tech if no assigned research exists
Shuttles can transport waste rock
Updated sensor tower infopanel UI to include information about working units and disaster early warning
Added ability to enable/disable shuttle service for storage depots
Black Cubes Mystery: Black cubes can no longer destroy passages or appear over deposits
Buildings locked behind technologies will now list the tech field and name in their description
Added new functionality to Shuttle Hub - switch transportation modes between "people", "cargo", and "everything"
Removed Fuelled Extractor's upgrade from Concrete Plants
Wildfire Mystery: fix for long-term consequences of not researching the Cure
Mission Evaluation removed (replaced by Sponsor goals)
Other fixes:
Fix for factories to update Production per sol in real time
Fix for "Charge" hint for RC Generator (fixed both description and controller shortcut)
Fix for closed solar panels to not accumulate dust
Fix for the timer of completed challenges - in-game
Fix for RC Transport route creation when using overview map
Fixes for manual control over a Drone for cable/pipe construction, RC Transport unloading, construction site clearance
Fix for misleading text for pause/unpause
Fix for game freeze when packing numerous drones over short period of time
Fix for colonists migration and job allocation between connected domes - colonists now check if working in connected domes is forbidden when searching for a new dome
Fix for load/unload functionality of RC Transport
Fix for construction process to properly clear construction site when construction is on the edge of construction range
Fix for occasional overlap of buildings
Fix for passage placement to limit some invalid passage positions
Fix for cable placement when outside of drone hub range, which shows cable lines in unbuildable places
Fix for auto-pin option for exceptional colonists
Fixed controller button info when using rename feature
Fix for Crystals in Philosopher's stone mystery, to no longer spawn with a dome base
Fix for Waste Rock Processor model, now does not intersect with pipes
Fix for metal deposits placement to avoid inaccessible locations
Fix for rocket launch failing because of disembarking transport
Fix to keep new deposit positions fixed to map seed
Living Quarters renamed to Living Complex to reflect building sizes naming convention
Fix to remove concrete terrain once a concrete deposit has been depleted
Fix to prevent drones being assigned to destroyed commanders
Fix for drones idle movement while waiting to recharge
Fix for Research screen tooltip to update cost for repeatable techs in queue
Fix to allow sending an empty passenger rocket from Earth (also added a warning)
Added on-screen notification for destroyed buildings
Updated upgrade rollover text to show available resources
Fix for scaling of particle of anomaly scanning
Fix for construction rover to properly utilize/deal with resources on construction site
Fix for loss of control when performing quick actions in the build menu with a controller
Fix for Dome infopanel to better communicate comfort issues
Fix for follow-up camera when units disappear
Fix for setting traits in School/Sanatorium
Fix for pathfinder, reported as automated rover not responding
Removed old mission evaluation system and related notifications when loading pre-Gagarin saves
Tutorial 3: added shield against player spending all money and unable to continue a tutorial step
Various performance optimizations
PC specific fixes:
[OSX] Fix for window resize and occasional crash after using Command+Tab
[Linux] Fix for switch between Full screen and Windowed mode
Surviving Mars
Haemimont Games
Paradox Interactive
2018-03-15
Strategy Singleplayer
GameBillet
6.63 /
€
Game News Posts 112
🎹🖱️Keyboard + Mouse
Very Positive
(15388 reviews)
https://store.steampowered.com/app/464920 
The Game includes VR Support
Linux [144.85 M]Picard (1498760) Depot [157.66 M]
Surviving Mars: Space Race
Surviving Mars: Mysteries Resupply Pack
Surviving Mars: Deluxe Edition Upgrade Pack
Surviving Mars: Green Planet
Surviving Mars: Marsvision Song Contest
Surviving Mars: Colony Design Set
Surviving Mars: Project Laika
Surviving Mars: In-Dome Buildings Pack
Surviving Mars: Below and Beyond
Surviving Mars: Mars Lifestyle Radio
Surviving Mars: Revelation Radio Pack
Surviving Mars: Future Contemporary Cosmetic Pack
Surviving Mars: Martian Express
Colonize Mars and discover her secrets, with minimal casualties.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Main Features:
Building a sustainable colony in space:
Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.Individually simulated colonists:
Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.Futuristic Space Dome construction:
Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.Exploration of Mars’ secrets:
Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?Randomized research tree:
Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.Unique retro-futuristic aesthetic:
A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.Expansive mod support:
Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.- OS: Ubuntu 16.04 x64 or newer
- Processor: 4th Generation Intel i3 CPU or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
- Storage: 6 GB available space
- OS: Ubuntu 16.04 x64 or newer
- Processor: Fast quad-core CPUsMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 970-level GPU with 4GB of video RAM
- Storage: 6 GB available space
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