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Gagarin Free Update Patch Notes


New Features: New UI The user interface of Surviving Mars has been completely updated to a new visual style Sponsor Goals - Each sponsor now provides a set of five unique goals. Completing those goals awards various rewards from Funding and Applicants to free prefabs of Domes and even free Rockets. The five goals have varying difficulty and can push you to play in a specific direction if you want to get their reward quickly. The more difficult sponsors have tougher goals which sometimes even have a time limit. Sponsor goals are an improvement and an overhaul of the current Mission Evaluation mechanic which is retired with the update. Events Events are story elements that depict different situations arising in the colony and will play out randomly as your colony grows. Sometimes there will be difficult decisions to make, and sometimes your choice of Commander Profile and Mission Sponsor will affect the decision options you have. There are more than a hundred Event chains, each telling a different story of life on Mars, with more than 250 individual Events. Perhaps a Dust Storm caused a major malfunction in a Fusion Reactor, or a Renegade sabotaged the launch of a Rocket returning to Earth... Once in a while its just interesting to see how people may relax and have fun on the red planet. Planetary Anomalies and Expeditions Martian Anomalies are no longer found only in your sector now you can discover them all over the planet. To analyze such a planetary anomaly, you will need to send a rocket to its coordinates on Mars. You will also need Drones, Rovers or Colonists for the expedition. Planetary Anomalies can yield research points, new Techs and Breakthroughs as well as resources and offer bigger rewards than Anomalies in the immediate vicinity of your colony. Supply Pods - You may need an urgent delivery from Earth every now and then, and your rockets can be on the far side of Mars now. Supply Pods are one-use delivery space vehicles that can transport a limited payload from Earth. They are faster than Rockets and can land in any conditions, even during Dust Storms, but incur $100 M extra cost on launch. Also, they can be salvaged after crash-landing. New Points of Interest in your sector new "Research site" and "Vista" locations can be now discovered in your sector map. They boost comfort and research (respectively) in nearby buildings and domes; they are revealed when a sector is scanned; those locations are randomly placed but depend on visible terrain features Sponsor Logos a set of new sponsor logos, based on the national flags of the sponsors Important changes: Completed Milestones now grant Research Points as reward Added a new building - Waste Rock Processor - unlocked by Waste Rock Liquefaction tech Unused research points now go to the cheapest tech if no assigned research exists Shuttles can transport waste rock Updated sensor tower infopanel UI to include information about working units and disaster early warning Added ability to enable/disable shuttle service for storage depots Black Cubes Mystery: Black cubes can no longer destroy passages or appear over deposits Buildings locked behind technologies will now list the tech field and name in their description Added new functionality to Shuttle Hub - switch transportation modes between "people", "cargo", and "everything" Removed Fuelled Extractor's upgrade from Concrete Plants Wildfire Mystery: fix for long-term consequences of not researching the Cure Mission Evaluation removed (replaced by Sponsor goals) Other fixes: Fix for factories to update Production per sol in real time Fix for "Charge" hint for RC Generator (fixed both description and controller shortcut) Fix for closed solar panels to not accumulate dust Fix for the timer of completed challenges - in-game Fix for RC Transport route creation when using overview map Fixes for manual control over a Drone for cable/pipe construction, RC Transport unloading, construction site clearance Fix for misleading text for pause/unpause Fix for game freeze when packing numerous drones over short period of time Fix for colonists migration and job allocation between connected domes - colonists now check if working in connected domes is forbidden when searching for a new dome Fix for load/unload functionality of RC Transport Fix for construction process to properly clear construction site when construction is on the edge of construction range Fix for occasional overlap of buildings Fix for passage placement to limit some invalid passage positions Fix for cable placement when outside of drone hub range, which shows cable lines in unbuildable places Fix for auto-pin option for exceptional colonists Fixed controller button info when using rename feature Fix for Crystals in Philosopher's stone mystery, to no longer spawn with a dome base Fix for Waste Rock Processor model, now does not intersect with pipes Fix for metal deposits placement to avoid inaccessible locations Fix for rocket launch failing because of disembarking transport Fix to keep new deposit positions fixed to map seed Living Quarters renamed to Living Complex to reflect building sizes naming convention Fix to remove concrete terrain once a concrete deposit has been depleted Fix to prevent drones being assigned to destroyed commanders Fix for drones idle movement while waiting to recharge Fix for Research screen tooltip to update cost for repeatable techs in queue Fix to allow sending an empty passenger rocket from Earth (also added a warning) Added on-screen notification for destroyed buildings Updated upgrade rollover text to show available resources Fix for scaling of particle of anomaly scanning Fix for construction rover to properly utilize/deal with resources on construction site Fix for loss of control when performing quick actions in the build menu with a controller Fix for Dome infopanel to better communicate comfort issues Fix for follow-up camera when units disappear Fix for setting traits in School/Sanatorium Fix for pathfinder, reported as automated rover not responding Removed old mission evaluation system and related notifications when loading pre-Gagarin saves Tutorial 3: added shield against player spending all money and unable to continue a tutorial step Various performance optimizations PC specific fixes: [OSX] Fix for window resize and occasional crash after using Command+Tab [Linux] Fix for switch between Full screen and Windowed mode


[ 2018-11-15 17:22:34 CET ] [ Original post ]



Surviving Mars
Haemimont Games
  • Developer

  • Paradox Interactive
  • Publisher

  • 2018-03-15
  • Release

  • Strategy Singleplayer
  • Tags

  • GameBillet

     6.63 /

     

     
    Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15388 reviews)


  • Review Score

  • https://store.steampowered.com/app/464920 
  • Steam Store

  • The Game includes VR Support



    Linux [144.85 M]Picard (1498760) Depot [157.66 M]

  • Public Linux depots

  • Surviving Mars: Space Race
    Surviving Mars: Mysteries Resupply Pack
    Surviving Mars: Deluxe Edition Upgrade Pack
    Surviving Mars: Green Planet
    Surviving Mars: Marsvision Song Contest
    Surviving Mars: Colony Design Set
    Surviving Mars: Project Laika
    Surviving Mars: In-Dome Buildings Pack
    Surviving Mars: Below and Beyond
    Surviving Mars: Mars Lifestyle Radio
    Surviving Mars: Revelation Radio Pack
    Surviving Mars: Future Contemporary Cosmetic Pack
    Surviving Mars: Martian Express
  • Available DLCs

  • Colonize Mars and discover her secrets, with minimal casualties.



    Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

    Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

    There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

    Main Features:

    Building a sustainable colony in space:

    Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.

    Individually simulated colonists:

    Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.

    Futuristic Space Dome construction:

    Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.

    Exploration of Mars’ secrets:

    Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?

    Randomized research tree:

    Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.

    Unique retro-futuristic aesthetic:

    A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.

    Expansive mod support:

    Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: Fast quad-core CPUsMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space
    GAMEBILLET

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