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Below & Beyond Dev Diary #3 - Tech Tree and Free Update

Dev Diary #3 - Tech Tree and Free Update Welcome back, Commander! Good to have you with us one last time, we've got one more update for you about the development of the new Below and Beyond project. It's me again, Bart Vossen, design lead on the Below and Beyond planning and development team. Previously we went into the development of what lies below and what to find beyond. Today's briefing will focus on how to actually get there and some things we did to make life easier for all commanders. As usual, let's start with an overview. The Below and Beyond project introduces a variety of new buildings, updates to existing tech, and a few new things that will help us explore the underground and exploit asteroids. This is a lot, and we don't want to overload our scientists with all this work. So, all these things are combined in the new Recon and Expansion tech tree. We recognize that managing a colony on Mars is a massive undertaking. For that reason, we also added a few new things for all players to enjoy, without having to be a part of the Below and Beyond project. These are primarily improvements to your UI and some extra control options, to help you build the exact colony you want and ensure you don't miss anything. Additionally, we made adjustments to a few buildings as some of them were being made obsolete. And in the process, we even found a blueprint for a completely new structure! You will gradually unlock most Below and Beyond content through the Recon and Expansion tech tree. At first, we focus on getting access to both the Underground and Asteroids, giving you the basic tools you need to venture into these new environments. Underground, and especially Asteroids can be dangerous for colonists at first, so we thought it important to only introduce them after you've grown a bit more familiar with these locales. We'd want to avoid any unfortunate deaths, right Commander? In the later stages of the tech tree, we'll find techs that expand our options and opportunities, both on Asteroids and in the Underground. These advanced techs allow us to mine on multiple asteroids at the same time and possibly, under your well-orchestrated command, extract all possible resources from them.
That said, we didn't want the Below and Beyond project to be a completely separated experience. Several old techs will also improve our abilities to visit asteroids and explore the underground, such as the Advanced Martian Engines tech, which now also reduces fuel requirements for our new Asteroid Landers. This also goes the other way around. The discovery of Exotic Minerals has led to a few new options on the Martian surface. Especially the Drone Hub Extenders will prove useful when an additional Drone Hub would add unnecessary resource management. But I bet by now you are itching to learn more about these plans to make your life easier since they are completely free for everyone! Below and Beyond adds more places to manage in parallel with your main colony, so we wanted to focus on improvements that help all commanders manage their colonies. We launched an internal investigation to find some of the biggest pain points; cable and pipe leaks being hard to spot, no easy way to quickly have a look at all your separate power and pipe grids, and having trouble placing buildings outside the dust range of others were the biggest. It was most important for us to give you the tools to better handle these; clear feedback where leaks are, an easy way to quickly cycle through your different grids, an option to show dust ranges during construction as well as other relevant ranges based on the building you are constructing, and more information in the resource tooltips. It is important to understand what is going on in your colony so you can prepare and avoid future disasters. Besides giving you a better overview of your colony, we also made improvements to let you manage your colony the way you want. There were again a few major points we wanted to address. Have you ever been frustrated with reordering your tech tree? Are you tired of colonists still making babies while all domes are already overpopulated? Do you also find it difficult to find that one celebrity on the resupply screen? We say - no more! We added new controls for you to reorder the tech tree, set a new birth limit policy, and added the "must include" filter option. In addition, we had a long and hard discussion with all the different sponsors and persuaded them to give commanders the rights to name their own colony. Please use this power responsibly.
We also heard the many comments about too many geniuses coming from the School Spire and putting Research Labs and Hawking institutes across all colonies out of business. We had another good look at various buildings and their purposes and decided to make a few changes. We reduced the chance that School Spires generated geniuses to ensure your scientists and research buildings are still viable options. We changed smart apartments to function as a bigger version of smart homes, while still keeping apartments relevant in case you want to house as many people as possible. The medical post now helps fewer colonists but gives more comfort, making it a smaller alternative to the infirmary. Lastly, the Door to Summer event just gave bad rewards for all the effort you had to put into it, so we made that one much more lucrative. Lastly, we know you love to add even more unique buildings to your colonies. Thats why were happy to introduce the Amphitheatre. A building where both colonists and tourists can relax after a long day of work. It gives you an early game alternative for colonists with the luxury interest and more diversity in buildings that increase tourists' satisfaction. It has been a real pleasure giving you these tours, Commander! Unfortunately, its the last one we can offer you for now, but the launch of Below and Beyond is just around the corner. In the meantime, we've got one more instructional video for you to watch. Now, if you'll excuse me, I could use a vacation after all this. Ive heard that Asteroids are all the rage these days. Maybe I'll see you up there. Until we meet again. [previewyoutube=dsHNgW8MN8I;leftthumb][/previewyoutube]


[ 2021-09-03 14:01:36 CET ] [ Original post ]



Surviving Mars
Haemimont Games
  • Developer

  • Paradox Interactive
  • Publisher

  • 2018-03-15
  • Release

  • Strategy Singleplayer
  • Tags

  • GameBillet

     6.63 /

     

     
    Game News Posts 112  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (15388 reviews)


  • Review Score

  • https://store.steampowered.com/app/464920 
  • Steam Store

  • The Game includes VR Support



    Linux [144.85 M]Picard (1498760) Depot [157.66 M]

  • Public Linux depots

  • Surviving Mars: Space Race
    Surviving Mars: Mysteries Resupply Pack
    Surviving Mars: Deluxe Edition Upgrade Pack
    Surviving Mars: Green Planet
    Surviving Mars: Marsvision Song Contest
    Surviving Mars: Colony Design Set
    Surviving Mars: Project Laika
    Surviving Mars: In-Dome Buildings Pack
    Surviving Mars: Below and Beyond
    Surviving Mars: Mars Lifestyle Radio
    Surviving Mars: Revelation Radio Pack
    Surviving Mars: Future Contemporary Cosmetic Pack
    Surviving Mars: Martian Express
  • Available DLCs

  • Colonize Mars and discover her secrets, with minimal casualties.



    Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!

    Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

    There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.

    Main Features:

    Building a sustainable colony in space:

    Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.

    Individually simulated colonists:

    Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.

    Futuristic Space Dome construction:

    Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.

    Exploration of Mars’ secrets:

    Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?

    Randomized research tree:

    Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.

    Unique retro-futuristic aesthetic:

    A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.

    Expansive mod support:

    Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: 4th Generation Intel i3 CPU or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 x64 or newer
    • Processor: Fast quad-core CPUsMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce 970-level GPU with 4GB of video RAM
    • Storage: 6 GB available space
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