Below & Beyond: Content Update #2 - Patch Notes
[ 2021-12-07 09:10:28 CET ] [ Original post ]
Game Version: 1010558 Main Focus: In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1.
- Buried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids). The story of each Buried Wonder is also extended to include these upgrades.
- Players that already (partially) completed buried wonder events still get access to these.
- Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards.
- New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids.
- 2 New Commander Profiles, The Spelunker and The Space Miner: The Spelunker gives easier access to the Underground and makes colonists regain Sanity while in the Underground instead of losing sanity. The Space Miner has an easier time getting to asteroids.
- Edit both sides of the Cargo UI: In the elevator cargo UI, you can now set requests or minimums for both sides of the elevator in the same screen. You no longer first have to switch maps to configure the other side.
- The Cargo UI shows an explanation on how auto mode works for Asteroid Landers and the Elevator.
- Waste Rock can now be transported.
- Truly Universal Depot: The Universal Depot now includes the DLC resources, depending on which DLCs you have; Seeds if you have Green Planet and Exotic Minerals if you have Below & Beyond.
- Asteroid Landers now visibly take off when they automatically launch at the very last second when an Asteroid goes out of range.
- Changed the Recon & Expansion tech tree order; Underground Domes and the Recon Center are unlocked earlier, while the Drone Hub Extender is unlocked later.
- Rovers and drones loaded into the Lander Rocket drop any resources they were still carrying.
- Tunnels, Wonders and Food and Mystery depots can no longer be refabbed.
- Added an asteroid specific skin for the RC Dozer.
- Greatly increase resources found on Asteroids.
- 2 bars guarantees resources are present, 1 bar guarantees water, metals and exotic minerals.
- Added metals to C-type asteroids (1 bar).
- Reduced Recon Center Maintenance 4 > 1 Electronics.
- Increase the odds of a Recon Center finding an asteroid, especially while you have no asteroids.
- Decrease the odds of Recon discovery events, and each event can only occur once.
- Generic Discoveries from the Recon Center now reward research progress.
- Reduce Asteroid Lander price.
- Slightly Increase Asteroid Lander cargo capacity.
- Greatly increase the cargo module upgrade cargo bonus.
- Increase polymer in the default Asteroid Lander loadout.
- Highly increase resource extraction of the Micro-G Mining Station (with colonists).
- Reduce maintenance frequency for Micro-G buildings (auto, water, station, habitat) and Electrolyzer.
- Reduce power consumption of the Micro-G Auto Extractor, Micro-G Water Extractor, Electrolyzer and Micro-G Habitat.
- Increase residence space in the Micro-G Habitat.
- Increased resource nodes in the underground.
- Increased the buried wonder research costs.
- Reduced maintenance costs of buried wonders.
- Changed maintenance costs of the Support Strut to Metals (instead of Exotic Minerals).
- Farms can no longer be built in the underground.
- Fungal Farms can now be built in the underground.
- Increased food production for Fungal Farm.
- Slightly increased Sanity benefit of Psych Studies.
- Fixed the lander rocket having the status not enough full even when the tank is full
- Fixed fuel filling the lander rocket resetting to 0 when editing the payload
- Fixed Micro-G mining buildings not taking resource grade into account
- Fixed MDS lasers not working if the player is on another map
- Fixed "Rocket can't land during dust storms" warning showing on Asteroids for Landers in orbit
- Fixed cargo rockets duplicating if they are sent on an expedition and the launch is cancelled
- Fixed cave-ins spawning on walls
- Fixed cave-ins spawning at the same angle so that the player sees the pattern
- Fixed cave-ins disappearing when cancelling the clear operation using the RC Dozer
- Fixed colonists having the wrong group label (martian/earth born) when transported to another map
- Fixed drones getting stuck on the Bottomless Pit after the Bottomless Pit Lab is salvaged
- Fixed freezing when the Underground Marsquake is occurring in the mid and late-game stage
- Fixed Colonist and Tourism top bar tooltip defining colonists as "stored"
- Fixed the bottom textures of a Dome remaining after prefabbing
- Fixed the Exotic Minerals icon not showing in the Production tab for the asteroid's extractors
- Fixed Underground Domes not changing color when changing building colors
- Fixed cave-ins falling on Buried Wonders and becoming unremovable
- Fixed the "Signs of Organic Matter" event becoming blocked if another Asteroid goes out of range
- Fixed colonists suffocating when a rocket returns from the Covert Ops (Space Race) and lands
- Fixed earthsick colonists losing their earthsick status from getting sent to another Asteroid
- Fixed uneven terrain blocking rovers in the underground
- Fixed Bottomless Pit: "The Pit: Experiment requirements" event checking only the nearest Dumping Site
- Fixed the RC Explorer and Elevator building appearing in different places in the Underground through the same Underground Entrance
- Fixed colonists/tourists occasionally teleporting away from the elevator when using auto mode causing colonists to suffocate.
- Fixed screen freeze when pressing the tab button while switching to another map
- Fixed the RC Explorer not being able to reach a specific Anomaly in a Underground map
- Fixed the bonus from the Stirling Generator Fault event not applying to the underground
- Fixed the Buried Wonder Log not being able to close for the second time if optional tasks were completed after the main ones
- Fixed the bottom rock asset emerging when a player makes a ramp over the Asteroid's pit in the donut shaped map
- Fixed elevator's Auto Mode duplicating the request of objects
- Fixed notifications from the recon center appearing in the underground map
- Fixed hunger game rule disabling food transport for the elevator and lander rockets
- Fixed the second anomaly in the Bottomless Pit event chain not reappearing if the requirements haven't been met
- Fixed the Astrogeologist commander profile extractor production bonus not applying to the Asteroid's extractors
- Fixed the elevator malfunction event being able to be bypassed by turning the elevator on or off or through a regular malfunction
- Fixed save screenshot missing in load game on Mac and Linux
- Fixed salvaging the bottomless Pit Research Center breaking the drones route
- Fixed asteroid extractors still extracting a large number of resources if the breakthrough Nona Refinement is researched
- Fixed a drone making one extra unnecessary move when repairing the elevator
- Fixed rovers and buildings researched with the Global Support Breakthrough not being added to the Cargo lists
- Fixed drones assigned to the malfunctioned elevator not being able to deliver resources while trying to repair the elevator.
- Fixed Lander rocket being able to take off during Dust storms when using the Depart Now
- Fixed requested Drones not departing with the Lander rocket if they were assigned to the a requested RC Commander
- Fixed drones assigned to the RC Commander being reassigned to the command centers from the surface map after being transported to the underground
- Fixed temporary anomalies appearing in unreachable places in the Underground with Mystery Metatron active
- Fixed the Lander rocket occasionally getting a 'waiting for maintenance' status after a request and but being able to return to Mars if the asteroid goes out of range
- If the performance of the Recon Centre building is below 86, it does not contribute to the Recon Progress or help with Asteroid discoveries.
Surviving Mars
Haemimont Games
Paradox Interactive
2018-03-15
Strategy Singleplayer
GameBillet
6.63 /
€
Game News Posts 112
🎹🖱️Keyboard + Mouse
Very Positive
(15388 reviews)
https://store.steampowered.com/app/464920 
The Game includes VR Support
Linux [144.85 M]Picard (1498760) Depot [157.66 M]
Surviving Mars: Space Race
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Surviving Mars: Martian Express
Colonize Mars and discover her secrets, with minimal casualties.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Main Features:
Building a sustainable colony in space:
Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.Individually simulated colonists:
Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.Futuristic Space Dome construction:
Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.Exploration of Mars’ secrets:
Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?Randomized research tree:
Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.Unique retro-futuristic aesthetic:
A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.Expansive mod support:
Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.MINIMAL SETUP
- OS: Ubuntu 16.04 x64 or newer
- Processor: 4th Generation Intel i3 CPU or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 or higher) with 1GB of video RAM
- Storage: 6 GB available space
- OS: Ubuntu 16.04 x64 or newer
- Processor: Fast quad-core CPUsMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 970-level GPU with 4GB of video RAM
- Storage: 6 GB available space
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