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Name

 Surviving Mars 

 

Developer

 Haemimont Games 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2018-03-15 

 

GameBillet

 6.56 /

 

 

Steam

 7,49€ 6,74£ 7,49$ / 75 % 

 

News

 111 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1089 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/464920 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1158  

Average playtime (last 2 weeks)

 37 

Median playtime (forever)

 536 

Median playtime (last 2 weeks)

 56 

Public Linux depots

 Linux [144.85 M] 


 Picard (1498760) Depot [157.66 M] 


DLC

 Surviving Mars: Space Race 


 Surviving Mars: Mysteries Resupply Pack 


 Surviving Mars: Deluxe Edition Upgrade Pack 


 Surviving Mars: Green Planet 


 Surviving Mars: Marsvision Song Contest 


 Surviving Mars: Colony Design Set 


 Surviving Mars: Project Laika 


 Surviving Mars: In-Dome Buildings Pack 


 Surviving Mars: Below and Beyond 


 Surviving Mars: Mars Lifestyle Radio 


 Surviving Mars: Revelation Radio Pack 


 Surviving Mars: Future Contemporary Cosmetic Pack 


 Surviving Mars: Martian Express 




LINUX STREAMERS (11)
beniwtvgewalker_fragforcegreydmiyuthestradus
4ourty2from_gehenna_to_streamgaultgamezyanklee
sagitario73jujut8connor_live_stream




Below and Beyond Content Update Hotfix - Patch Notes

Game version: 1010784

Balance Changes


  • Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface.
  • Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries.
  • Reduce oxygen and water consumption for underground domes, to be more in line with surface domes.

Bug Fixes

  • Fixed expeditions rockets not loading colonists (now on all platforms).
  • Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms).
  • Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller.
  • Fixed The War Tension in the "Last War" Mystery not changing.
  • Fixed Power of Three: With S.H.E.P.I.D researched, Black Cubes can appear inside of the colony with active sensor towers.
  • Fixed crash when Toxic rain starts.
  • Fixed Cargo UI displaying prefabs that are not available.
  • Fixed drones endlessly fixing an Elevator on Mars surface because the underground Elevator is shrouded in the rubble.
  • Fixed the underground staying dark in Photo Mode.
  • Fixed Lander Rockets' Auto Mode not being able to request Seeds and Waste Rock.
  • Fixed resources being unloaded from the Elevator being subtracted and ignored from requests.
  • Fixed Lander rockets losing drones while transporting them to an Asteroid if more than 20 drones were requested.
  • Fixed dome passages appearing on the other map when switching maps during construction.
  • Fixed drones trying to make their path to deposits through underground walls if the proper route was first blocked and then cleared.
  • Fixed drones trying to get to the unreachable areas on Asteroids in order to gather resources.
  • Fixed orphaned drones not being able to be transported via the Elevator's Cargo UI.
  • Fixed the Asteroid Lander having an "Unknown launch issue" status when the destination is set, the fuel tank is full but resources are still being unloaded.
  • Fixed the missing anomaly near the Underground Entrance on a particular map.
  • Fixed underground anomalies spawning under stone formations.
  • Fixed regular anomalies having technical text instead of the correct description in Turkish.
  • Fixed an issue with the remaining time of Asteroids in the Planetary view having technical text in Spanish.

New game only bug fixes:

  • Fixed Underground resource nodes spawning in tunnels; they now only spawn in rooms.
  • Fixed no disasters appearing in some cases, though this can still occur on old saves and in specific edge cases.


[ 2021-12-15 10:02:42 CET ] [ Original post ]