





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Over the past year and a half I've been working on a new RTS named Hexogin. I'm excited to announce the store page is available now on Steam: Hexogin. Currently I'm aiming for a March 2020 release, so add it to your wishlist now and get notified when it is released.
Hexogin is a real-time strategy game played on hex tile maps. Build and expand your bases over unique landscapes and outwit your opponent. Play across a 30+ mission campaign, generate endless skirmish maps, or create your own in the map editor.
The forums for Infinite Loop Games has moved to Discord. Connect with the developer and other players: https://discord.gg/wV3yReQ A new strategy game is also under development and has just entered the Beta stage. Come check it out!
The map database has been down for a while. The issue has been resolved and you can now enjoy maps created by other players! Also, the soundtrack DLC is going on sale for $0.50 tomorrow, so pick it up if you enjoyed the original soundtrack created just for BFO2.
The Battle for Orion Soundtrack DLC is here! Buy it now and enjoy the amazing full soundtrack for the game you love any time! Battle for Orion 2 is now available to play on Linux!
The Battle for Orion Soundtrack DLC is here! Buy it now and enjoy the amazing full soundtrack for the game you love any time! Battle for Orion 2 is now available to play on Linux!
Battle for Orion 2 is now available for Linux! Update also contains a fix for the missing tech in mission 23. Change log: - Fixed spelling error on Battle Simulator - Added Linux build - Fixed missing tech in campaign mission 23
Battle for Orion 2 is now available for Linux! Update also contains a fix for the missing tech in mission 23. Change log: - Fixed spelling error on Battle Simulator - Added Linux build - Fixed missing tech in campaign mission 23
Mission 10 had a balance issue with the last system. This update should make the mission beatable. Change log: - Reduced difficulty of mission 10 (second side mission) - Fixed location of upgrade popups when UI is scaled up
Mission 10 had a balance issue with the last system. This update should make the mission beatable. Change log: - Reduced difficulty of mission 10 (second side mission) - Fixed location of upgrade popups when UI is scaled up
The main improvement with this update is the ability to adjust the UI scale. In the settings menu, use the slider to increase/decrease the UI scale. You can also use Shift + or Shift - to adjust the UI scale. This will mainly impact people with high resolution monitors. Change log: - Added resolution options to level settings page - Added UI Scale options to settings pages (use this to increase the size of the user interface) - Increase/Decrease UI scale with Shift + and Shift - - Fixed save file button color - Added version update history to the main menu setting - Updates show when launching the game for the first time after updating to a new version - Reduced AI aggresiveness when attacking - AI can no longer build turrets in campaign missions 3 and 4
The main improvement with this update is the ability to adjust the UI scale. In the settings menu, use the slider to increase/decrease the UI scale. You can also use Shift + or Shift - to adjust the UI scale. This will mainly impact people with high resolution monitors. Change log: - Added resolution options to level settings page - Added UI Scale options to settings pages (use this to increase the size of the user interface) - Increase/Decrease UI scale with Shift + and Shift - - Fixed save file button color - Added version update history to the main menu setting - Updates show when launching the game for the first time after updating to a new version - Reduced AI aggresiveness when attacking - AI can no longer build turrets in campaign missions 3 and 4
[ 6084 ]
[ 777 ]
[ 4040 ]