




Patch Notes for Build 3717
In this patch we have addressed something that a lot of you have been asking for – changes to the stalactite corridor in the Ice caves. The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.
Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches. This patch it is time for Spanish and Portuguese to get added in their Beta stage. If you want to help out, head over to our Crowdin page! The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.
We’ve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots. To bind this to a key, open ASAMUInput.ini (located in C:UsersDocumentsMy GamesA Story About My UncleASAMUConfig), and follow the example below. Also, to maximize the quality of your screenshots, you can use the “TiledShot” command, which can capture screenshots at ridiculous resolutions.
And as always, If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com. Happy Grappling! - [GNG] Philip
Ice Cave
[ 2014-10-20 18:11:27 CET ] [ Original post ]
Ice Cave Changes!
In this patch we have addressed something that a lot of you have been asking for – changes to the stalactite corridor in the Ice caves. The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.
Localizations
Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches. This patch it is time for Spanish and Portuguese to get added in their Beta stage. If you want to help out, head over to our Crowdin page! The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.
Some small touch ups
We’ve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots. To bind this to a key, open ASAMUInput.ini (located in C:Users
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="F3",Command="ToggleScreenShotMode")
Bindings=(Name="F4",Command="TiledShot 4")
Bindings=(Name="F7",Command="GBA_QuickLoad")
Name is the key you want to bind, F3 and F4 in the example above, now you can just press those keys and take really awesome screenshots.
Final notes
And as always, If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com. Happy Grappling! - [GNG] Philip
PATCH NOTES FOR BUILD 3717
Ice Cave
- The stalactite corridor now has two lit platforms to stopover on, giving you a grapple refill and also a total of 3 rocket boots charges while navigating through the section.
- Added Portuguese as BETA
- Added Spanish as BETA
- Fixed some spelling, grammatical errors in the translations.
- Added more reminders that the game needs a restart after you change the language
- Updated translations in Time Trial
- Fixed Confirm/Cancel buttons not being translated
- Temporary fixes for some bugs in language drop-down menu.
- Added the ToggleScreenShotMode command.
- We’ve also updated something super secret, can you spot it?
[ 2014-10-20 18:11:27 CET ] [ Original post ]
Patch Notes for Build 3717
In this patch we have addressed something that a lot of you have been asking for changes to the stalactite corridor in the Ice caves. The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.
Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches. This patch it is time for Spanish and Portuguese to get added in their Beta stage. If you want to help out, head over to our Crowdin page! The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.
Weve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots. To bind this to a key, open ASAMUInput.ini (located in C:\Users\\Documents\My Games\A Story About My Uncle\ASAMU\Config), and follow the example below. Also, to maximize the quality of your screenshots, you can use the TiledShot command, which can capture screenshots at ridiculous resolutions.
And as always, If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com. Happy Grappling! - [GNG] Philip
Ice Cave
[ 2014-10-20 18:11:27 CET ] [ Original post ]
Ice Cave Changes!
In this patch we have addressed something that a lot of you have been asking for changes to the stalactite corridor in the Ice caves. The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.
Localizations
Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches. This patch it is time for Spanish and Portuguese to get added in their Beta stage. If you want to help out, head over to our Crowdin page! The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.
Some small touch ups
Weve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots. To bind this to a key, open ASAMUInput.ini (located in C:\Users\
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="F3",Command="ToggleScreenShotMode")
Bindings=(Name="F4",Command="TiledShot 4")
Bindings=(Name="F7",Command="GBA_QuickLoad")
Name is the key you want to bind, F3 and F4 in the example above, now you can just press those keys and take really awesome screenshots.
Final notes
And as always, If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com. Happy Grappling! - [GNG] Philip
PATCH NOTES FOR BUILD 3717
Ice Cave
- The stalactite corridor now has two lit platforms to stopover on, giving you a grapple refill and also a total of 3 rocket boots charges while navigating through the section.
- Added Portuguese as BETA
- Added Spanish as BETA
- Fixed some spelling, grammatical errors in the translations.
- Added more reminders that the game needs a restart after you change the language
- Updated translations in Time Trial
- Fixed Confirm/Cancel buttons not being translated
- Temporary fixes for some bugs in language drop-down menu.
- Added the ToggleScreenShotMode command.
- Weve also updated something super secret, can you spot it?
[ 2014-10-20 18:11:27 CET ] [ Original post ]
A Story About My Uncle
Gone North Games
Developer
Coffee Stain Studios
Publisher
2014-05-28
Release
Game News Posts:
13
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(12097 reviews)
The Game includes VR Support
Public Linux Depots:
- A Story About My Uncle Linux [1.19 G]
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.
The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.
The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.
Key features
- Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.
- Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.
- Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative.
- Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 2.0 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0. 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 LTS
- Processor: 2.0 GHz Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0. 512 MB VRAM
- Storage: 2 GB available space
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