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Update 37 – Solo Dolo
Complete the 8 procedural-generated levels as fast as possible. Something simple to pass the time when you play by yourself.
First thing first, we want to thank everyone for everyone who has patiently waited whilst we worked on the singleplayer game mode. We hope you will enjoy what we have created and look forward to seeing your scores and times on the leaderboards. Now, with singleplayer mode completed, we have one major milestone left to complete, which is the level editor. We are planning to have this completed before the end of October. The level editor will have Steam workshop support that will allow you to share your levels with other players in the community. We are also going to start updating the game bi-weekly instead of weekly. This will allow us to focus more on the game before we release a new build. Now, let's talk about the big feature everyone wants in the game: online! We have actually been researching and testing ideas for online since around April. All this research and testing was one reason why the singleplayer game mode took so long to get finished. We have settled on how we want to do online and are spending some of our time working on getting a prototype version ready. We hope to have a test version of online ready in September, and then we will go from there. Remember, this does not mean online will be in the final release of the game. We are still testing it and seeing if the gameplay will hold up. We are also holding an eSports tournament in September in Busan (South Korea). The tournament will be a part of BIC Fest 2017. We will have more details regarding this in our next update. Last thing, we have decided to increase the price of our game to its final release price, which is going to be $10.99. The release date for the game is going to be sometime in Q4 2017. We will be increasing the price in two weeks (August 25), so go tell your friends to buy the game now whilst it is cheap! For our final release, we will be decreasing the multiplayer maps to 10, keeping only the ones that meet our standards and remove the ones that do not meet our standards or we used for testing (e.g. 'Sandbox' level).
[ 2017-08-11 15:35:02 CET ] [ Original post ]
Fixes and Updates:
- Characters now wear a cape when playing team-based games, which show their team color
- Leaderboard created to show highest score in a single game of singleplayer
- Leaderboard created to show fastest completion time in singleplayer
- Stats menu updated to include singleplayer stats
- 'Sandbox' level is now different during 'Survival' game mode
- Korean translations updated
- New game mode (Singleplayer)
- Lighting updated for every level
'Singleplayer' game mode
Complete the 8 procedural-generated levels as fast as possible. Something simple to pass the time when you play by yourself.
In Other News
First thing first, we want to thank everyone for everyone who has patiently waited whilst we worked on the singleplayer game mode. We hope you will enjoy what we have created and look forward to seeing your scores and times on the leaderboards. Now, with singleplayer mode completed, we have one major milestone left to complete, which is the level editor. We are planning to have this completed before the end of October. The level editor will have Steam workshop support that will allow you to share your levels with other players in the community. We are also going to start updating the game bi-weekly instead of weekly. This will allow us to focus more on the game before we release a new build. Now, let's talk about the big feature everyone wants in the game: online! We have actually been researching and testing ideas for online since around April. All this research and testing was one reason why the singleplayer game mode took so long to get finished. We have settled on how we want to do online and are spending some of our time working on getting a prototype version ready. We hope to have a test version of online ready in September, and then we will go from there. Remember, this does not mean online will be in the final release of the game. We are still testing it and seeing if the gameplay will hold up. We are also holding an eSports tournament in September in Busan (South Korea). The tournament will be a part of BIC Fest 2017. We will have more details regarding this in our next update. Last thing, we have decided to increase the price of our game to its final release price, which is going to be $10.99. The release date for the game is going to be sometime in Q4 2017. We will be increasing the price in two weeks (August 25), so go tell your friends to buy the game now whilst it is cheap! For our final release, we will be decreasing the multiplayer maps to 10, keeping only the ones that meet our standards and remove the ones that do not meet our standards or we used for testing (e.g. 'Sandbox' level).
[ 2017-08-11 15:35:02 CET ] [ Original post ]
Akuto: Mad World
Hut 90
Developer
Hut 90
Publisher
2019-03-28
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Akuto: Mad World - Linux [499.15 M]
Akuto: Mad World is an award-nominated fast-paced arena action game with swords and guns. Death is common but by using your weapons and the environment, you can survive to fight another day.
- Fast-paced arcade action
- Fight in over 10 dynamic levels
- Use one of 6 different game-changing bullets to win matches
- Battle friends or the AI in local multiplayer
- Survive endless waves of ninjas
- Mini-games, singleplayer mode, and level editor are coming in future updates
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: 1.6GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB VRAM
- Storage: 600 MB available space
- OS: Ubuntu 16.04
- Processor: 2.6GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 600 MB available space
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