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Update 45 - The Blue Pill
It is finally here, the first version of online. Expect bugs, crashes, and stuff not working correctly. This is mainly to see how smooth the gameplay is between national or international players. With this feedback, we can start looking whether to increase or decrease send rates for players or bullets. We recommend playing the game with friends only at the moment, so that you can communicate over a third-party platform (like our Discord server) whilst playing against each other online. This is because the online mode will crash frequently. If you are having issues joining a friend, you can try 'Port Forwarding'. We have created a simple guide here that shows you how to do it. We have removed one move from the online mode only, which is throwing your sword. At the moment, we cannot sync the position and rotation properly with all the clients, so we decided not to implement the throwing sword move. We will look back at this issue in the future, and decide whether to implement it or not. We are planning to add in some of the offline game modes, weapons, and, of course, bug fixes over the next few weeks to the online version of Akuto: Mad World. Below are some of the bigger known bugs already in the online version:
[ 2017-12-01 14:57:08 CET ] [ Original post ]
Fixes and Updates:
- First test version of online mode released
Online Mode
It is finally here, the first version of online. Expect bugs, crashes, and stuff not working correctly. This is mainly to see how smooth the gameplay is between national or international players. With this feedback, we can start looking whether to increase or decrease send rates for players or bullets. We recommend playing the game with friends only at the moment, so that you can communicate over a third-party platform (like our Discord server) whilst playing against each other online. This is because the online mode will crash frequently. If you are having issues joining a friend, you can try 'Port Forwarding'. We have created a simple guide here that shows you how to do it. We have removed one move from the online mode only, which is throwing your sword. At the moment, we cannot sync the position and rotation properly with all the clients, so we decided not to implement the throwing sword move. We will look back at this issue in the future, and decide whether to implement it or not. We are planning to add in some of the offline game modes, weapons, and, of course, bug fixes over the next few weeks to the online version of Akuto: Mad World. Below are some of the bigger known bugs already in the online version:
- If any player leaves, the lobby will crash and force everybody to leave
- Joining a game that is already started will probably crash the game
- Lobby text is not updated to tell you whether a game has already started or not
- 'Team Mode' and 'Friendly Fire' currently do nothing to the online match
- Spawn issues (mainly applies to host only)
[ 2017-12-01 14:57:08 CET ] [ Original post ]
Akuto: Mad World
Hut 90
Developer
Hut 90
Publisher
2019-03-28
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Akuto: Mad World - Linux [499.15 M]
Akuto: Mad World is an award-nominated fast-paced arena action game with swords and guns. Death is common but by using your weapons and the environment, you can survive to fight another day.
- Fast-paced arcade action
- Fight in over 10 dynamic levels
- Use one of 6 different game-changing bullets to win matches
- Battle friends or the AI in local multiplayer
- Survive endless waves of ninjas
- Mini-games, singleplayer mode, and level editor are coming in future updates
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: 1.6GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB VRAM
- Storage: 600 MB available space
- OS: Ubuntu 16.04
- Processor: 2.6GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 600 MB available space
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