We didn't release an update this week but we did manage to do work on the online aspect of Akuto: Mad World. This week we set up the NAT punchthrough on our own servers. This means when we release our next build, the game will use our NAT punchthrough and not a third-party one.
We also looked at what matchmaking system to use in the future of the game. So far, we seem to be leaning setting up a matchmaking system on our own servers. The games will still be P2P. But we haven’t started implementing this yet as we are travelling to GDC next week and wanted to see what other developers used on their own games. If we find something we like more than our current idea, we will possibly go in that direction.
We will create an update next week to announce what we have decided.
And before we forget, any game developers who are going to GDC can play Akuto: Mad World at the Xbox Lobby Bar from Monday to Wednesday. Hope to see you there.
If you like the game, consider leaving us a review or recommending the game to your friends.
Akuto: Mad World is an award-nominated fast-paced arena action game with swords and guns. Death is common but by using your weapons and the environment, you can survive to fight another day.
Fast-paced arcade action
Fight in over 10 dynamic levels
Use one of 6 different game-changing bullets to win matches
Battle friends or the AI in local multiplayer
Survive endless waves of ninjas
Mini-games, singleplayer mode, and level editor are coming in future updates