Hello everyone, It's been a very long time since we've updated Soul Harvest. We're very sorry about that and we plan to make more steady updates until the game development is over. The fact that we're working on the game on our free time while having dayjobs have had a harmful effect on the development cycles, especially since one of us got a job in a game company (remember, we're only 2 developers and 2 musicians !). We were never planning on leaving Soul Harvest unfinished, it was just a matter of time before we got back to work. Now we're back on track ! We're planning on making an update every month, with much content added at each step. This update adds 24 new versus maps set in the Excess tileset, a hobo demon giving tips in the game hub and many tweaks and bug fixes. Next steps are to make a lot more campaign levels with our new tweaked map editor, to make our bots have more faction based behaviour and to add the Faction Editor so you can make your own custom factions ! Here's the change list : 0.9.2 - 08/04/2018 BUG FIXES - advisor now speaks immediately when players enter the hub - fixed terrain being painted when return from editor pause menu with gamepad GAMEPLAY - tweaks to fleshland difficult terrain: vaccum is now stronger if you are standing on flesh 0.9.1 - 02/04/2018 BUG FIXES - fixed crash when playing in Polish due to missing localisation key 0.9.0 - 28/03/2018 BUG FIXES - fixed export of story maps - fixed citadel mode victory not triggering GAMEPLAY - new tileset and set of maps: Fleshland! - double-tapping Y can be used to select all nearby units - localisation support: initial French localisation and placeholder Polish - initial "hobo demon" advisor in the hub - changing faction in hub is now instantaneous and doesn't change your position - gamepad and keyboard controls are shown in the pause menu - moved Cruelty's 'berserk' to tier 2: berserk now also works on the avatar AI - no more cheating to send minions further than should be possible - ai will fight back if attacked by an avatar - ai will attack nearby avatars that it perceives as weaker - ai will attack with its minions EDITOR - possible to add buildings and units in editor - possible to change team in editor, to place units for this team - possible to select a 5th NPC team to place mobs - spawn location are now colour-coded - added 'attack_avatar' and 'attack_building' behaviours for units spawned in story mode maps - added 'min_players' and 'max_players' on waves for dynamic difficulty adjustment of maps - added 'Gateway' object able to spawn unit at intervals - placing objects now forces valid terrain to be created beneath them - deleting the terrain beneath objects also deletes the objects - possible to return to the editor mode when testing a map from the editor - mostly recently edited map is selected when returning from the editor - objects are now filtered my tileset type - object deletion (Y button) is now much less 'trigger happy' - objects can now be placed with the B button AUDIO - new UI sound effects - consistency pass on all effects OTHER - additional credits
Soul Harvest
Nanoleptic Games
Nanoleptic Games
2017-05-26
Indie Strategy Singleplayer Multiplayer Coop EA
Game News Posts 11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(23 reviews)
http://soulharvestgame.com/
https://store.steampowered.com/app/425260 
The Game includes VR Support
Soul Harvest content - LINUX [130.45 M]
Play as archdemons fighting each other in order to claim ownership on regions of the underworld. Using the power of the souls they harvest, the fiends can erect structures made of flesh, summon hellish minions and unleash diabolical magiks to help them defeat their foes.
No advanced RTS skill is required : our goal is to appeal to all players, wether they are die hard strategy gamers or just local multiplayer fans.
The controls are pretty simple : there are only 4 buttons!
You can play with up to 4 players, so gather some friends and gamepads and start the ritual!
FEATURES :
- A versus mode for up to 4 players
- 4 playable factions (Cruelty, Bitterness, Excess and Transgression)
- 2 versus game modes (Elimination and Citadel)
- 2 map biomes (the Lava Pits and the Ashen Plains)
- A simple tutorial
- More versus game modes (in development)
- 2 map biomes (in development)
- Awesome metal and dungeon synth music tracks (in development)
- A solo/coop campaign to learn how to play the various factions (in development)
- A faction editor with unlockable content to play with mixed units and spells (in development)
- A game mechanics based level editor (in development)
- Localization in at least french and polish and maybe in spanish, german and russian (in development)
- The Celestial faction, which would be a fifth unlockable faction (in development)
For more information, see the "Early Access" section of this page.
See you in Hell!
- OS: UBUNTU 10.10 or better
- Processor: 1GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: VGA 1204x768
- Storage: 200 MB available spaceAdditional Notes: Should run on a computer that is less than 5 years old
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