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[0.9.4] CRUELTY'S CAMPAIGN AND MUCH MORE

It's been a very long time since Soul Harvest got an update but here it is ! Our demonic masters have kept us in a cage for ages but we finally broke free ! The main changes are : - Much more polished Cruelty campaign - The way units', buildings' and archdemons' health is managed has changed and we have rebalanced the whole thing - Projectiles now have a limited range and are thrown in a curve motion - Bots' AI is now faction based, so they should use all spells and units belonging to their specific faction We're now moving on to the other archdemons' campaign levels and to Transgression's map setting, which is the last tileset. Let's hope that our demonic masters don't trap us in a cage again, our current hidden lair might enable us to push updates more often ! ### 0.9.4 * gameplay * change the way health points are managed * change the way avatar attack to make it easier to target plants * avatars can no longer be stunned while attacking * almost entirely replaced the story missions with a new set of 6 * story mode now supports enemy avatars * story mode has different balancing based on player count * faction is now forced in story mode * advisor now appears in all story missions * added advisor sounds effects * gas now blinds ranged units but doesn't damage buildings * projectiles are now thrown like grenades, so are less affected by terrain * paralysis now effects buildings and avatars * transgression's warpball now teleports the avatar to the impact location * fleshland difficult terrain now prevents units from being summoned * ai * computer controlled avatar can now longer cheat to send units further than they should be able to * computer opponents now build technology buildings * computer opponents are now able to cast most spells * computer opponents are now able to use projectiles * computer opponents now use advanced units * different factions are payed slightly differently by the computer * computer opponents are, overall, a lot smarter * map editor * the previous object can now be placed using the attack key (A) * objects can be moved using the command key (Y) * objects can be erased using the throw key (B) * objects can be placed, moved and erased using the mouse * terrain can be painted using the mouse * BACKSPACE can be used to revert changes * balancing * rebalanced all units and buildings stats * higher-tier units are now much stronger and better at crowd-control * unit attack area of effects (like the lurk ambush) are now a lot more powerful * buildings regenerate more slowly, especially citadels * bug fixes * units no longer acquire targets across thin stretches of lava * fixed brief visual tearing during screen-shake * correct map selection when returning from editor to level selection screen * fixed unit selection outline colour: it now depends on the selector, not the selectee * fixed visual jump of options when going back in the title screen * other * added variety tiles to all tilesets * player controls are now show in the pause menu * players can now drop out by pressing the throw key while in the pause menu * objective text now appears in the story mode * tutorial messages take gamepad and keyboard configuration into account * inactive avatars can be removed from the lobby by attacking them * the build menu is entirely unavailable if you are on unbuildable terrain ### 0.9.3 * bug fixes * fixes several crashes in the story mode that prevented progression


[ 2019-11-26 14:53:36 CET ] [ Original post ]



Soul Harvest
Nanoleptic Games
  • Developer

  • Nanoleptic Games
  • Publisher

  • 2017-05-26
  • Release

  • Indie Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (23 reviews)


  • Review Score

  • http://soulharvestgame.com/
  • Website

  • https://store.steampowered.com/app/425260 
  • Steam Store

  • The Game includes VR Support



    Soul Harvest content - LINUX [130.45 M]

  • Public Linux depots

  • SOUL HARVEST is a fast paced local multiplayer strategy game set in the depths of Hell!
    Play as archdemons fighting each other in order to claim ownership on regions of the underworld. Using the power of the souls they harvest, the fiends can erect structures made of flesh, summon hellish minions and unleash diabolical magiks to help them defeat their foes.

    No advanced RTS skill is required : our goal is to appeal to all players, wether they are die hard strategy gamers or just local multiplayer fans.
    The controls are pretty simple : there are only 4 buttons!
    You can play with up to 4 players, so gather some friends and gamepads and start the ritual!

    FEATURES :
    - A versus mode for up to 4 players
    - 4 playable factions (Cruelty, Bitterness, Excess and Transgression)
    - 2 versus game modes (Elimination and Citadel)
    - 2 map biomes (the Lava Pits and the Ashen Plains)
    - A simple tutorial
    - More versus game modes (in development)
    - 2 map biomes (in development)
    - Awesome metal and dungeon synth music tracks (in development)
    - A solo/coop campaign to learn how to play the various factions (in development)
    - A faction editor with unlockable content to play with mixed units and spells (in development)
    - A game mechanics based level editor (in development)
    - Localization in at least french and polish and maybe in spanish, german and russian (in development)
    - The Celestial faction, which would be a fifth unlockable faction (in development)

    For more information, see the "Early Access" section of this page.

    See you in Hell!
    MINIMAL SETUP
    • OS: UBUNTU 10.10 or better
    • Processor: 1GHz or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: VGA 1204x768
    • Storage: 200 MB available spaceAdditional Notes: Should run on a computer that is less than 5 years old
    GAMEBILLET

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    9.99$ (50%)
    9.59$ (20%)

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