I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected, no more empty memories. - Movement speed increased for Parts 2 & 3 This time I added / modified some features: - New intro. The pictures seemed to be highly unclear intro. I simplified it into a video along with a nice quote. This was the original design that was changed in mid-development but was removed from the first release due technical difficulties. - Improved tutorial. Controls are explained to richer detail in the first part. It feels a bit clunky so I might come back to improve this later, but it does its job quite well for now. - More control. You can move around with WASD + QE if you feel more comfortable that way. I didn't add this to the tutorial as mouse is the intended movement tool, but once you've read this you know you have the option to use keyboard too. - Visual queue for scanning memories. I got a lot of requests both off- and online to add a visual aspect to the blinking system. This was in the original design as well, but it was scrapped as the game started to feel more of a complicated "Connect the dots" game rather than an open-world exploration game. Now when you blink you'll also see a batch of memory flakes floating away from your target. That's them for now. I hope this improves your experience a bit further. As always if you have any improvement ideas or encounter something that feels out of place, feel free to open a discussion for it. Oh, and the suggestions you've had so far have been noted: - Achievements are now on my pipeline and they'll be coming after Indie Prize Berlin 2017 - Controller support added to the pipeline. Holding a trigger to fly and left stick to look around should be fairly easy to add. - Trading cards are now the list as well, but not a high priority. Thank you for your patience and have a great time out there.
I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected, no more empty memories. - Movement speed increased for Parts 2 & 3 This time I added / modified some features: - New intro. The pictures seemed to be highly unclear intro. I simplified it into a video along with a nice quote. This was the original design that was changed in mid-development but was removed from the first release due technical difficulties. - Improved tutorial. Controls are explained to richer detail in the first part. It feels a bit clunky so I might come back to improve this later, but it does its job quite well for now. - More control. You can move around with WASD + QE if you feel more comfortable that way. I didn't add this to the tutorial as mouse is the intended movement tool, but once you've read this you know you have the option to use keyboard too. - Visual queue for scanning memories. I got a lot of requests both off- and online to add a visual aspect to the blinking system. This was in the original design as well, but it was scrapped as the game started to feel more of a complicated "Connect the dots" game rather than an open-world exploration game. Now when you blink you'll also see a batch of memory flakes floating away from your target. That's them for now. I hope this improves your experience a bit further. As always if you have any improvement ideas or encounter something that feels out of place, feel free to open a discussion for it. Oh, and the suggestions you've had so far have been noted: - Achievements are now on my pipeline and they'll be coming after Indie Prize Berlin 2017 - Controller support added to the pipeline. Holding a trigger to fly and left stick to look around should be fairly easy to add. - Trading cards are now the list as well, but not a high priority. Thank you for your patience and have a great time out there.
After Life - Story of a Father
Green Sawdust
Green Sawdust
2016-11-25
Singleplayer
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(40 reviews)
https://store.steampowered.com/app/550240 
The Game includes VR Support
Soundtrack
You assume the role of Rick Dennehy, a family man who dies during the 90's, as he returns to earth to hear his life's events through the memories of his loved ones. The story revolves heavily around life and death as Rick discovers how his family saw him while he was still alive and how they coped with his death.
Discover how different kinds of people deal with the loss of a loved one.
Your goal is the story, not the challenge to experience it.
FEATURES
Simplified gameplay - take your own time to uncover the story.
Immersive story with memorable characters.
Captivating soundtrack composed by composer Neal Bond.
- OS: Windows 7 32bit
- Processor: Intel i3 or AMD 3870 generation processors or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Direct X 10.0 compliant video card with 1GB RAM (NVidia GeForce 460 or AMD Radeon 6850)
- Storage: 4 GB available spaceAdditional Notes: A 5.1 headset is recommended. but not required. It enhances the experience.
- OS: Windows 10 64bit
- Processor: Intel (R) i7-6700 (or AMD equivalent)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: NVIDIA GeForce GTX 1060 (or AMD equivalent)
- Storage: 5 MB available spaceAdditional Notes: A 5.1 headset is recommended. but not required. It enhances the experience.
[ 5951 ]
[ 3198 ]