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Fourth patch - Mechanics revisited

Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. http://indieprize.org/berlin2017/ http://casualconnect.org/ And then the patch notes: - Modified blinking mechanic. Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different. Rick's own memories do not count as memories and blinking will not discover them. I've modified this to this extent due to the feedback given in every review. It has obviously been the biggest issue for players. While I thought using this mechanic would make the game more linear, into sort of a complicated "3D Connect the dots", people might find this more approachable. If you've played the game once already, I'd ask you to boot it once again just to try out the mechanic. It's cool if you don't. This also messes up the control scheme a bit and thus I need to work extra on the following, still on their way, features: - Controller support - Linux support


[ 2017-02-05 15:04:13 CET ] [ Original post ]


Fourth patch - Mechanics revisited

Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. http://indieprize.org/berlin2017/ http://casualconnect.org/ And then the patch notes: - Modified blinking mechanic. Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different. Rick's own memories do not count as memories and blinking will not discover them. I've modified this to this extent due to the feedback given in every review. It has obviously been the biggest issue for players. While I thought using this mechanic would make the game more linear, into sort of a complicated "3D Connect the dots", people might find this more approachable. If you've played the game once already, I'd ask you to boot it once again just to try out the mechanic. It's cool if you don't. This also messes up the control scheme a bit and thus I need to work extra on the following, still on their way, features: - Controller support - Linux support


[ 2017-02-05 15:04:13 CET ] [ Original post ]



After Life - Story of a Father
Green Sawdust
  • Developer

  • Green Sawdust
  • Publisher

  • 2016-11-25
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 13  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (40 reviews)


  • Review Score

  • https://store.steampowered.com/app/550240 
  • Steam Store

  • The Game includes VR Support

    Soundtrack
  • Available DLCs

  • SYNOPSIS
    You assume the role of Rick Dennehy, a family man who dies during the 90's, as he returns to earth to hear his life's events through the memories of his loved ones. The story revolves heavily around life and death as Rick discovers how his family saw him while he was still alive and how they coped with his death.
    Discover how different kinds of people deal with the loss of a loved one.

    Your goal is the story, not the challenge to experience it.

    FEATURES
    Simplified gameplay - take your own time to uncover the story.
    Immersive story with memorable characters.
    Captivating soundtrack composed by composer Neal Bond.
    MINIMAL SETUP
    • OS: Windows 7 32bit
    • Processor: Intel i3 or AMD 3870 generation processors or higherMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Direct X 10.0 compliant video card with 1GB RAM (NVidia GeForce 460 or AMD Radeon 6850)
    • Storage: 4 GB available spaceAdditional Notes: A 5.1 headset is recommended. but not required. It enhances the experience.
    RECOMMENDED SETUP
    • OS: Windows 10 64bit
    • Processor: Intel (R) i7-6700 (or AMD equivalent)Memory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (or AMD equivalent)
    • Storage: 5 MB available spaceAdditional Notes: A 5.1 headset is recommended. but not required. It enhances the experience.
    GAMEBILLET

    [ 5951 ]

    12.74$ (-28%)
    8.29$ (17%)
    6.63$ (78%)
    49.79$ (17%)
    16.59$ (17%)
    0.91$ (8%)
    6.60$ (17%)
    3.00$ (80%)
    7.62$ (15%)
    16.99$ (15%)
    6.30$ (65%)
    33.97$ (15%)
    14.95$ (25%)
    16.57$ (17%)
    4.44$ (56%)
    0.80$ (90%)
    33.97$ (15%)
    8.69$ (13%)
    42.99$ (14%)
    19.75$ (60%)
    16.79$ (16%)
    6.43$ (8%)
    16.52$ (17%)
    21.24$ (15%)
    6.46$ (78%)
    2.59$ (85%)
    16.79$ (16%)
    15.00$ (50%)
    12.59$ (16%)
    16.39$ (18%)
    GAMERSGATE

    [ 3198 ]

    3.0$ (85%)
    9.0$ (85%)
    12.5$ (75%)
    2.76$ (79%)
    11.24$ (63%)
    2.03$ (89%)
    5.63$ (81%)
    0.49$ (75%)
    4.19$ (30%)
    2.25$ (77%)
    5.06$ (66%)
    1.0$ (80%)
    6.75$ (77%)
    2.25$ (89%)
    1.8$ (85%)
    0.64$ (87%)
    9.35$ (22%)
    4.5$ (70%)
    6.0$ (50%)
    3.0$ (75%)
    2.63$ (62%)
    3.04$ (70%)
    2.25$ (85%)
    1.7$ (91%)
    31.99$ (20%)
    2.5$ (50%)
    1.88$ (81%)
    1.69$ (89%)
    13.49$ (25%)
    1.84$ (74%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    3 days, 23 hours, 8 minutes


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    3 days, 23 hours, 8 minutes


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    12 days, 23 hours, 8 minutes


    Time left:

    19 days, 23 hours, 8 minutes

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