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Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. http://indieprize.org/berlin2017/ http://casualconnect.org/ And then the patch notes: - Modified blinking mechanic. Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different. Rick's own memories do not count as memories and blinking will not discover them. I've modified this to this extent due to the feedback given in every review. It has obviously been the biggest issue for players. While I thought using this mechanic would make the game more linear, into sort of a complicated "3D Connect the dots", people might find this more approachable. If you've played the game once already, I'd ask you to boot it once again just to try out the mechanic. It's cool if you don't. This also messes up the control scheme a bit and thus I need to work extra on the following, still on their way, features: - Controller support - Linux support
Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. http://indieprize.org/berlin2017/ http://casualconnect.org/ And then the patch notes: - Modified blinking mechanic. Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different. Rick's own memories do not count as memories and blinking will not discover them. I've modified this to this extent due to the feedback given in every review. It has obviously been the biggest issue for players. While I thought using this mechanic would make the game more linear, into sort of a complicated "3D Connect the dots", people might find this more approachable. If you've played the game once already, I'd ask you to boot it once again just to try out the mechanic. It's cool if you don't. This also messes up the control scheme a bit and thus I need to work extra on the following, still on their way, features: - Controller support - Linux support
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