I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is small: - Added controller support AL will work with Xbox360 controller only and you'll be able to use the controller in game, not in the menus. Thus I've marked the game as "Partial controller support". I hope this is enough for the ones who wanted to play the game with a controller. - Edit to the blink The most tuned mechanic of the media, the "blink" now works slightly faster and the discovered objects won't remain floating around. They do appear behind you when you discover them and this can be confusing on some occasions. I haven't been able to develop a solution for this and its thus left "as is". - Wall collider One player managed to find a hole in the third levels wall. This hole has now been sealed. That's pretty much it. After Life was and is my first published project and I'm really happy how everything turned out in the end. I set on a trail to create a small story-focused game to honor Ireland's 100-year anniversary and it turned out a lot bigger than I expected it to be. I won't be patching After Life any further, unless someone discovers a game-breaking bug that I haven't been able to locate or recreate. Thanks again for everyone who bought, commented and reviewed the game. Both positive and negative reviews have been a great learning experience and I've taken them by my heart as I've started to develop my next game. Stay safe out there where ever you are. Go raibh mile maith agat. (May you have a thousand good things)
I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is small: - Added controller support AL will work with Xbox360 controller only and you'll be able to use the controller in game, not in the menus. Thus I've marked the game as "Partial controller support". I hope this is enough for the ones who wanted to play the game with a controller. - Edit to the blink The most tuned mechanic of the media, the "blink" now works slightly faster and the discovered objects won't remain floating around. They do appear behind you when you discover them and this can be confusing on some occasions. I haven't been able to develop a solution for this and its thus left "as is". - Wall collider One player managed to find a hole in the third levels wall. This hole has now been sealed. That's pretty much it. After Life was and is my first published project and I'm really happy how everything turned out in the end. I set on a trail to create a small story-focused game to honor Ireland's 100-year anniversary and it turned out a lot bigger than I expected it to be. I won't be patching After Life any further, unless someone discovers a game-breaking bug that I haven't been able to locate or recreate. Thanks again for everyone who bought, commented and reviewed the game. Both positive and negative reviews have been a great learning experience and I've taken them by my heart as I've started to develop my next game. Stay safe out there where ever you are. Go raibh mile maith agat. (May you have a thousand good things)
After Life - Story of a Father
Green Sawdust
Green Sawdust
2016-11-25
Singleplayer
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(40 reviews)
https://store.steampowered.com/app/550240 
The Game includes VR Support
Soundtrack
You assume the role of Rick Dennehy, a family man who dies during the 90's, as he returns to earth to hear his life's events through the memories of his loved ones. The story revolves heavily around life and death as Rick discovers how his family saw him while he was still alive and how they coped with his death.
Discover how different kinds of people deal with the loss of a loved one.
Your goal is the story, not the challenge to experience it.
FEATURES
Simplified gameplay - take your own time to uncover the story.
Immersive story with memorable characters.
Captivating soundtrack composed by composer Neal Bond.
- OS: Windows 7 32bit
- Processor: Intel i3 or AMD 3870 generation processors or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Direct X 10.0 compliant video card with 1GB RAM (NVidia GeForce 460 or AMD Radeon 6850)
- Storage: 4 GB available spaceAdditional Notes: A 5.1 headset is recommended. but not required. It enhances the experience.
- OS: Windows 10 64bit
- Processor: Intel (R) i7-6700 (or AMD equivalent)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: NVIDIA GeForce GTX 1060 (or AMD equivalent)
- Storage: 5 MB available spaceAdditional Notes: A 5.1 headset is recommended. but not required. It enhances the experience.
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