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One week after launch: overview and next steps!

Hi Colonists! What a week! We have been monitoring the steam forums and the Discord since the launch. Several big issues were happening especially about the servers not displaying in the server browser. This was a critical issue that we have corrected Thursday night with our second patch. Also we wanted to apologize for the server not restarting automatically yesterday night. We checked with GPortal and their deamon had an issue, which impacted the automatic restart function. This is now corrected. Thank you all for the info coming on the forums and on the Discord channel. A special thanks to all the advanced players starting to get really far into the crafting tree, and giving us great feedback to balance the game in a better way, not mentioning the problems they can encounter and report with advanced building. Some cool bases screenshots that have been published so far:


A golden base (looks like the indoors of a James Bond villain's base)
A funny visual bug (that we will correct obviously):
Difficult moment here:
And finally a beautiful view of the Red Planet

Patch Highlights:


3 Patches were done during this first week, with urgent fixes (this server browser problem was quite annoying indeed!) and some bugs crashing the servers (putting wires, some crowbar related issues) and additions to the game (e.g. option menu available with Esc).

Known Issues:


Please find our current list of known issues and workarounds for some of them here: Known issues and workarounds Priorities for this week: Right now main priorities on bugs and balancing are: [olist]
  • 90% stuck at loading screen or kicked back to the lobby to correct
  • Doors no longer locked after crash
  • Picking up wires and add an additional enclosed layer crashing the server
  • Crowbar related problems (picking up craft-in place workbenches)
  • Decay of tiles and stored items. [/olist] New features to be added:
    • In-game chat: working on it right now, needs some QA, and should be included in a patch really soon
    • Functional key binding: almost done
    Of course we are also working on the bugs which are not on the top priorities list above. We continue to keep an eye on the forums and update the list of known bugs on a daily basis.

    New since launch:


    - You can now hold left click on a resource node while holding a pickaxe to mine continuously. - Options menu can now be accessed from the in game menu. - You can now see the name of your server by opening the In-game menu. - Improved the Browse Server list to show all available servers - Smelter no longer resets crafting after being minimized and re-opened. - Tools now remember the last selected recipe when swapping between tools or minimizing and reopening. - Tile crafting speed has been increased across all tools and workbenches. - Servers that are in the process of coming up will now show as greyed out in the Server Browser, once they are ready a refresh will update them to be playable.

    Fixes:


    Server Issues - Fixed a server crash relating to placing wires or pipes. - Fixed a server crash related to using the Wrench and Repair. - Fixed a server crash relating to picking up some items with the crowbar. (crowbar still seems to produce lot of crashes when picking up wires and some socketed objects) Gameplay Issues - Fixed a bug where V-Sync options were inverted. - When partially repairing items the UI will now properly update. - Fixed a bug where Craft in Place frames could be picked up, causing them to be non-functional when placed back down. - Fixed a bug where some socket objects were unable to be picked up again after placing them (works mostly for simple objects, not craft-in-place workbenches) Changes/Updates: - Input slots in workbenches will no longer show a substance stack present after crafting completion, if the stack is reduced to 0. - Auto refresh in the Server Browser is now off by default. - ‘Have Character’ marker is now disabled as part of the server browser fix. Thanks a lot Colonists, Stay tuned on our community hub here on Steam or on social medias, See you on Mars! ROKH Dev Team


  • [ 2017-05-24 09:22:34 CET ] [ Original post ]



    ROKH
    Nvizzio Creations
  • Developer

  • Darewise Entertainment
  • Publisher

  • 2017-05-16
  • Release

  • Indie Strategy RPG Adventure Simulation MMO Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (441 reviews)


  • Review Score

  • http://www.rokhthegame.com
  • Website

  • https://store.steampowered.com/app/462440 
  • Steam Store

  • The Game includes VR Support



    Develop - Linux [3.28 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.


    Players will have to work together to overcome the many threats they will have to face on planet Mars.

    Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.

    In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”

    ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.

    Early Access Key Features



    TILE-BASED ASSEMBLY
    ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.


    ADAPTIVE SURVIVAL
    Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.


    A BEAUTIFUL AND DEADLY PLANET
    Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.


    FREEFORM CRAFTING AND MODULARITY
    Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.

    Upcoming Key Features



    • Combat system
    • Completely craftable vehicles
    • In-game programming system
    • Hacking system
    • Deep space suit upgrading system
    • Food growth system
    • Community events
    GAMEBILLET

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