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Two weeks after launch: Overview and Next steps!

Hi Colonists! We hope you are succeeding on the mission to colonize Mars. The team is thrilled to see so many advanced bases in the Steam Screenshots section, and on our Discord channel. The community has shown seriously impressive work. Here are the selected screenshots of the week made by the community: The frame to build the deep space transmitter is kind of huge!

A base made of doors with a really cool pressure system setup!

Love the space optimization on this one:
A lot of machines here, it is going to require a lot of solar plates!
We saw some "scientific experiments" were made too ^^:
We also wanted to highlight a special contribution from the community: Here, resources and their stats are being compiled in a convenient spreadsheet. Check it out, and help Sarcoth who impressed us kicking this off: ROKH Resources Spreadsheet

Patch Highlights:


Last week was very exciting as we had the opportunity to solve a critical issue regarding the server connection: loading was stuck at 90% for many players. With the help of the community here on Steam and via Discord we have successfully fixed this issue. One patch was released last week as the team continues to concurrently add new features to the game as well as deploying fixes on known issues. Our next patch will be the biggest since launch. It will include fixes for some problematic and downright annoying issues we’ve seen (servers stability) and also some exciting new additions (salvage system is back in the game!). We want to be confident in its stability, so please bear with us as we take a few additional days to do QA. Here are the main changes you can expect from it:
  • Chat (global and PMs)
  • Door locking fix
  • Server crashes (relating to the pipe and pressure system, and one relating to removing elements from a power grid - should allow servers in a restart loop to stop doing so)
  • Salvage system (allows player to deconstruct the parts and components of a socketed machine)
  • Updates on some recipes inconsistencies
  • Some other changes to be confirmed later this week
  • Some tweaks to the balance of chests and caches
  • Players will now start the game with a basic hammer tool Get your first sneak peek of the chat!

    Known issues:


    New issues identified this week:
    • Switches and Regulator can be quite buggy
    • Fully enclose a base with several rooms/levels can crash the server (identified first with additional layers of tiles)

    Newly discovered issues being addressed since last week


    • Functional Key binding (some minor problems still to be corrected)
    • Placed tiles and stored items no longer take durability damage over time.
    • Added ‘Retrieve All’ buttons for inputs and outputs for workbenches.
    • Added missing recipe that blocked crafting of the Arc Welder
    • Fixed a bug that was causing loading to become stuck at 90%
    Again we wanted to thank you all for your continued patience. Your feedback has been immensely helpful for us to stabilize the game and as we set the groundwork for content updates to come. Stay tuned into our community hub here on Steam or on our official social media channels, See you on Mars! ROKH Dev Team


  • [ 2017-05-31 16:59:18 CET ] [ Original post ]



    ROKH
    Nvizzio Creations
  • Developer

  • Darewise Entertainment
  • Publisher

  • 2017-05-16
  • Release

  • Indie Strategy RPG Adventure Simulation MMO Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (441 reviews)


  • Review Score

  • http://www.rokhthegame.com
  • Website

  • https://store.steampowered.com/app/462440 
  • Steam Store

  • The Game includes VR Support



    Develop - Linux [3.28 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.


    Players will have to work together to overcome the many threats they will have to face on planet Mars.

    Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.

    In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”

    ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.

    Early Access Key Features



    TILE-BASED ASSEMBLY
    ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.


    ADAPTIVE SURVIVAL
    Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.


    A BEAUTIFUL AND DEADLY PLANET
    Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.


    FREEFORM CRAFTING AND MODULARITY
    Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.

    Upcoming Key Features



    • Combat system
    • Completely craftable vehicles
    • In-game programming system
    • Hacking system
    • Deep space suit upgrading system
    • Food growth system
    • Community events
    GAMEBILLET

    [ 5951 ]

    1.68$ (83%)
    8.17$ (18%)
    3.35$ (16%)
    4.14$ (17%)
    36.79$ (8%)
    33.96$ (15%)
    8.25$ (17%)
    33.97$ (15%)
    7.15$ (76%)
    17.19$ (14%)
    18.42$ (47%)
    17.59$ (12%)
    25.19$ (16%)
    10.79$ (28%)
    7.20$ (64%)
    4.59$ (8%)
    2.22$ (78%)
    3.93$ (21%)
    16.99$ (15%)
    8.59$ (14%)
    11.88$ (60%)
    8.88$ (78%)
    8.27$ (17%)
    20.74$ (17%)
    3.78$ (78%)
    4.97$ (17%)
    17.62$ (71%)
    20.23$ (19%)
    1.66$ (17%)
    8.27$ (17%)
    GAMERSGATE

    [ 3154 ]

    0.75$ (92%)
    9.19$ (74%)
    1.35$ (85%)
    2.0$ (80%)
    0.75$ (92%)
    34.99$ (30%)
    9.89$ (34%)
    0.6$ (92%)
    3.9$ (70%)
    6.6$ (67%)
    0.56$ (81%)
    1.88$ (62%)
    1.84$ (74%)
    0.23$ (92%)
    3.28$ (84%)
    4.95$ (67%)
    0.53$ (92%)
    1.84$ (74%)
    1.31$ (81%)
    12.79$ (36%)
    0.83$ (92%)
    1.05$ (85%)
    2.25$ (89%)
    0.53$ (92%)
    4.49$ (55%)
    3.0$ (92%)
    8.24$ (59%)
    1.88$ (81%)
    12.6$ (64%)
    3.99$ (20%)

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