Week 3: Slight delay on the next patch, salvage system and other info
Apart from some stability bugs that have appeared, one of the main thing that prevents us from releasing the patch is the in-game chat system. We encountered some design and integration issues. We decided to rework it and that's why we are late on the targeted date. At first it was supposed to look like this:
But we thought it was not obvious enough that players could scroll the past discussions. The solution was to add a scroll bar:
Right now our last issue is that longer messages get cutoff in the window. So we are really close from solving this and you should expect the patch ASAP.
This patch will also re-integrate the salvage system into the game (as well as resolving a lot of bug and crashes related to the crowbar). The salvage system is truly a game changer feature and it will change the way your are crafting and building things in ROKH. In ROKH, all items are composed of components and parts. Salvage allows you to decompose an item back into the ingredients that were used to create it. This is true even if you did not craft the item in the first place. So, for example, if you find a battery on a corpse, but you don’t need another spare battery, you can salvage the battery to obtain the medium box, coil, and medium rod that were used to create it. Afterthat, you can recycle the components to get raw resources. Salvage function becomes an alternate way of getting resources (instead of mining). Salvage also allows you to update your socketed workbenches by replacing parts and components by better ones, made from better resources. The UI of the salvage system (for items you have in your inventory) is the same as the repair system: you drag the item in the UI and select the parts you want to salvage/replace.
Also, we want to repeat here that we are totally aware of the connectivity issues some of you are encountering with the servers (coming back to the menu after the map selection screen or "Kicked back to the lobby" message). We have someone working on this issue actively and we are confident it will be resolved really soon. With the next patch, players will be able to access to server through the Steam Servers menu. That way, they will be able to set favorite servers and connect from there to the game. It will greatly reduce the long loading time you are experiencing right now. Again thanks a lot for your patience and we hope you will understand why we took the time here to work on a great and stable patch. Take care, ROKH Dev Team
[ 2017-06-07 17:27:13 CET ] [ Original post ]
Hello Colonists, Busy days for us currently as we are working hard on the next patch. We wanted to thank you again for your patience waiting for it. As said before this patch is the biggest one since the release, and we really want it to be stable. We thought we could be able to release it last Monday, but additional days of QA have highlighted various issues.
Slight delay on the patch release
Apart from some stability bugs that have appeared, one of the main thing that prevents us from releasing the patch is the in-game chat system. We encountered some design and integration issues. We decided to rework it and that's why we are late on the targeted date. At first it was supposed to look like this:
But we thought it was not obvious enough that players could scroll the past discussions. The solution was to add a scroll bar:
Right now our last issue is that longer messages get cutoff in the window. So we are really close from solving this and you should expect the patch ASAP.
Salvage system will be back with this patch
This patch will also re-integrate the salvage system into the game (as well as resolving a lot of bug and crashes related to the crowbar). The salvage system is truly a game changer feature and it will change the way your are crafting and building things in ROKH. In ROKH, all items are composed of components and parts. Salvage allows you to decompose an item back into the ingredients that were used to create it. This is true even if you did not craft the item in the first place. So, for example, if you find a battery on a corpse, but you don’t need another spare battery, you can salvage the battery to obtain the medium box, coil, and medium rod that were used to create it. Afterthat, you can recycle the components to get raw resources. Salvage function becomes an alternate way of getting resources (instead of mining). Salvage also allows you to update your socketed workbenches by replacing parts and components by better ones, made from better resources. The UI of the salvage system (for items you have in your inventory) is the same as the repair system: you drag the item in the UI and select the parts you want to salvage/replace.
Additional info
Also, we want to repeat here that we are totally aware of the connectivity issues some of you are encountering with the servers (coming back to the menu after the map selection screen or "Kicked back to the lobby" message). We have someone working on this issue actively and we are confident it will be resolved really soon. With the next patch, players will be able to access to server through the Steam Servers menu. That way, they will be able to set favorite servers and connect from there to the game. It will greatly reduce the long loading time you are experiencing right now. Again thanks a lot for your patience and we hope you will understand why we took the time here to work on a great and stable patch. Take care, ROKH Dev Team
ROKH
Nvizzio Creations
Darewise Entertainment
2017-05-16
Indie Strategy RPG Adventure Simulation MMO Singleplayer Multiplayer Coop EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Negative
(441 reviews)
http://www.rokhthegame.com
https://store.steampowered.com/app/462440 
The Game includes VR Support
Develop - Linux [3.28 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.
Players will have to work together to overcome the many threats they will have to face on planet Mars.
Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.
In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”
ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.
Early Access Key Features
TILE-BASED ASSEMBLY
ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.
ADAPTIVE SURVIVAL
Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.
A BEAUTIFUL AND DEADLY PLANET
Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.
FREEFORM CRAFTING AND MODULARITY
Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.
Upcoming Key Features
- Combat system
- Completely craftable vehicles
- In-game programming system
- Hacking system
- Deep space suit upgrading system
- Food growth system
- Community events
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