
ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.

Players will have to work together to overcome the many threats they will have to face on planet Mars.
Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.
In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”
ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.
Early Access Key Features


TILE-BASED ASSEMBLY
ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.

ADAPTIVE SURVIVAL
Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.

A BEAUTIFUL AND DEADLY PLANET
Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.

FREEFORM CRAFTING AND MODULARITY
Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.
Upcoming Key Features


- Combat system
- Completely craftable vehicles
- In-game programming system
- Hacking system
- Deep space suit upgrading system
- Food growth system
- Community events
Week 5: Hotfix deployed designing a new crafting interface
ХаиМ sent us his creations on Facebook, and we were amazed by the different bases he has created with the game! Especially the Deep Space Transmitter frame on the pyramid! Congrats ːsteamhappyː!



Like him, if you want us to display to the community the best creations, don't hesitate to send us your screenshots on social medias!
Cofresi also did a solid base, completely double layered to avoid radiations
We are also working on a better crafting interface to reduce the frictions of gameplay in the game. We have gathered all your feedback & suggestions on the steam forums and Discord.
Following that input, we have designed a new interface which allows to have all your tools displayed on one screen. You won't have to switch tools with your toolbelt in the crafting process.
The deep crafting system being a central feature of the game, these changes will change the way you are playing ROKH in a really good direction.
We will do an announcement in the coming days to introduce you this new system before it's available in an upcoming build.
Stay tuned and see you soon!
ROKH Dev Team
Greetings Martians!
We hope you are doing well since last week :) ! First of all, we wanted to thank some players on the Discord channel and the Steam forums who helped us really well to identify an issue regarding the queue length on the servers.
This problem seems to happen when someone overpressurizes a habitat.
It causes the queue to go super high, and because other players are also doing things it never catches up.
This could be the key to allow some servers which are down for a while to finally restart.
Community Creations
ХаиМ sent us his creations on Facebook, and we were amazed by the different bases he has created with the game! Especially the Deep Space Transmitter frame on the pyramid! Congrats ːsteamhappyː!



Like him, if you want us to display to the community the best creations, don't hesitate to send us your screenshots on social medias!
Cofresi also did a solid base, completely double layered to avoid radiations

Improved Crafting Interface
We are also working on a better crafting interface to reduce the frictions of gameplay in the game. We have gathered all your feedback & suggestions on the steam forums and Discord.
Following that input, we have designed a new interface which allows to have all your tools displayed on one screen. You won't have to switch tools with your toolbelt in the crafting process.
The deep crafting system being a central feature of the game, these changes will change the way you are playing ROKH in a really good direction.
We will do an announcement in the coming days to introduce you this new system before it's available in an upcoming build.
Stay tuned and see you soon!
ROKH Dev Team
[ 2017-06-22 19:59:24 CET ] [Original Post]
GAMEBILLET
[ 6444 ]
GAMERSGATE
[ 2268 ]
MacGamestore
[ 1913 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB














