Hello Colonists, Sorry it's taken us a while to bring you a situation update but we needed to make sure various things were in place. We wanted to share with you today fresh news from the front. Our QA first pass has been completed last week. With over 200 hours of intense, professional testing, we have now a better vision of the work to achieve to provide you all with a better, more stable, functional game. The QA team has identified and documented more than 100 new critical and majors bugs. 50% are linked to connectivity and stability, and 50% are more functional and linked to gameplay features implementation. All the bugs and logs you have been sharing with us have been checked and double checked. Some are now documented, some are still too hard to replicate to be documented properly. With the next pass of QA, we will continue to investigate. So what is next? Next starts the fixing. The contract between our subsidiary Colony Production Limited (CPL) and Nvizzio has been terminated. We’ve decided to find new teams with an expertise in product such as ROKH and with a pedigree in fixing games. In the industry, we call them “Game doctors”. Appropriate to the situation, isn’t it? :) We will introduce them properly to you guys in an upcoming announcement. Therefore, we will have 2 differents teams each working on a specific aspect: gameplay or online. Each team is currently reviewing and planning their roadmap based on the QA report. Once we have that, we will be able to give you guys more visibility on when you will see changes in the game. We are aware that it’s not pleasant to be kept in the dark but that’s unfortunately inevitable during some steps in the process of game development where things are moving. The external QA team will be reviewing each internal build for regression testing and make sure that no new bugs have been introduced and document them if it happens. When QA will greenlight a build for live, we will deploy it first on a live test server, then push it live for you all. The process to grant all of you access to the live test server is currently being define. We will share it with you in due time, with the first test build deployment. Thank you all for your great support. See you all soon back on Mars. ROKH Dev Team PS: Don't forget that our Discord channel is still open: https://discord.gg/rokh
Hello Colonists, Sorry it's taken us a while to bring you a situation update but we needed to make sure various things were in place. We wanted to share with you today fresh news from the front. Our QA first pass was completed last week. With over 200 hours of intense and professional testing, we have now a better vision of the work to achieve to provide you all with a better and more stable experience. The QA team has identified and documented more than 100 new critical and major bugs. 50% are linked to connectivity and stability, and 50% are more functional and linked to gameplay features implementation. All the bugs and logs you have been sharing with us have been checked and double checked. Some are now documented, some are still too hard to replicate to be documented properly. With the next pass of QA, we will continue to investigate. So what is next? Now can start a major fixing campaign. The contract between our subsidiary Colony Production Limited (CPL) and Nvizzio has been terminated. Weve decided to find new teams with an expertise in product such as ROKH and with a pedigree in fixing games. In the industry, we call them Game doctors. Appropriate to the situation, isnt it? :) We will introduce them properly to you guys in an upcoming announcement. Therefore, we will have 2 differents teams each working on a specific aspect: gameplay or online. Each team is currently reviewing and planning their roadmap based on the QA report. Once we have that, we will be able to give you guys more visibility on when you will see changes in the game. We are aware that its not pleasant to be kept in the dark but thats unfortunately inevitable during some steps in the process of game development where things are moving. The external QA team will be reviewing each internal build for regression testing and make sure that no new bugs have been introduced and document them if it happens. When QA will greenlight a build for live, we will deploy it first on a live test server, then push it live for you all. The process to grant all of you access to the live test server is currently being define. We will share it with you in due time, with the first test build deployment. Thank you all for your great support. See you all soon back on Mars. ROKH Dev Team PS: Don't forget that our Discord channel is still open: https://discord.gg/rokh
ROKH
Nvizzio Creations
Darewise Entertainment
2017-05-16
Indie Strategy RPG Adventure Simulation MMO Singleplayer Multiplayer Coop EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Negative
(441 reviews)
http://www.rokhthegame.com
https://store.steampowered.com/app/462440 
The Game includes VR Support
Develop - Linux [3.28 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.
Players will have to work together to overcome the many threats they will have to face on planet Mars.
Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.
In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”
ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.
Early Access Key Features
TILE-BASED ASSEMBLY
ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.
ADAPTIVE SURVIVAL
Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.
A BEAUTIFUL AND DEADLY PLANET
Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.
FREEFORM CRAFTING AND MODULARITY
Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.
Upcoming Key Features
- Combat system
- Completely craftable vehicles
- In-game programming system
- Hacking system
- Deep space suit upgrading system
- Food growth system
- Community events
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