Official servers Fixing process update
You may have noticed that several official servers have been taken offline recently. We have taken this decision with our partner G-Portal for 2 main reasons: 1) to lower the cost of operation of ROKH while the active player base remains low. We are consistent with our limited resources attribution for the game and want to keep focusing them on fixing. 2) to avoid burning more hardware from G-Portal. Indeed, G-Portal is an incredible partner for us who has been supporting us greatly with hardware and software. But the game not being optimized well causes some hardware crashes and we agree to try to limit that to a minimum. That’s why we have taken some servers down (or more exactly not reactivated them following many hardware failures). But we will keep the current servers up for you to enjoy the official servers provided by G-Portal.
As mentioned in our latest update, 2 teams have taken over the project to fix it. We were working to get a clear roadmap of development to be shared with you in September but it turns out that getting onboard and working on someone else’s code and design takes more time than expected. Especially when this game is as complex as ROKH, with a lot of interlocked systems and network layers. We have audited the code and architecture to make sure to work on the optimization side of things as well. Therefore, we are still working on the roadmap and milestone plan. We are moving as fast as possible to provide you with a first test environment update. We will bring you a further update on our development process in 2 weeks and in the meantime, we’ll be introducing the new dev teams over the next weeks, make sure to stay tuned! See you soon on Mars.
[ 2017-09-28 14:28:24 CET ] [ Original post ]
Hello Colonists, Since our last news, we have seen and been made aware of some questions and comments we would like to address here. Thanks for your support and have a good read.
Where is my server?
You may have noticed that several official servers have been taken offline recently. We have taken this decision with our partner G-Portal for 2 main reasons: 1) to lower the cost of operation of ROKH while the active player base remains low. We are consistent with our limited resources attribution for the game and want to keep focusing them on fixing. 2) to avoid burning more hardware from G-Portal. Indeed, G-Portal is an incredible partner for us who has been supporting us greatly with hardware and software. But the game not being optimized well causes some hardware crashes and we agree to try to limit that to a minimum. That’s why we have taken some servers down (or more exactly not reactivated them following many hardware failures). But we will keep the current servers up for you to enjoy the official servers provided by G-Portal.
What is the project status?
As mentioned in our latest update, 2 teams have taken over the project to fix it. We were working to get a clear roadmap of development to be shared with you in September but it turns out that getting onboard and working on someone else’s code and design takes more time than expected. Especially when this game is as complex as ROKH, with a lot of interlocked systems and network layers. We have audited the code and architecture to make sure to work on the optimization side of things as well. Therefore, we are still working on the roadmap and milestone plan. We are moving as fast as possible to provide you with a first test environment update. We will bring you a further update on our development process in 2 weeks and in the meantime, we’ll be introducing the new dev teams over the next weeks, make sure to stay tuned! See you soon on Mars.
Official servers & Fixing process update
You may have noticed that several official servers have been taken offline recently. We have taken this decision with our partner G-Portal for 2 main reasons: 1) to lower the cost of operation of ROKH while the active player base remains low. We are consistent with our limited resources attribution for the game and want to keep focusing them on fixing. 2) to avoid burning more hardware from G-Portal. Indeed, G-Portal is an incredible partner for us who has been supporting us greatly with hardware and software. But the game not being optimized well causes some hardware crashes and we agree to try to limit that to a minimum. Thats why we have taken some servers down (or more exactly not reactivated them following many hardware failures). But we will keep the current servers up for you to enjoy the official servers provided by G-Portal.
As mentioned in our latest update, 2 teams have taken over the project to fix it. We were working to get a clear roadmap of development to be shared with you in September but it turns out that getting onboard and working on someone elses code and design takes more time than expected. Especially when this game is as complex as ROKH, with a lot of interlocked systems and network layers. We have audited the code and architecture to make sure to work on the optimization side of things as well. Therefore, we are still working on the roadmap and milestone plan. We are moving as fast as possible to provide you with a first test environment update. We will bring you a further update on our development process in 2 weeks and in the meantime, well be introducing the new dev teams over the next weeks, make sure to stay tuned! See you soon on Mars.
[ 2017-09-28 14:28:24 CET ] [ Original post ]
Hello Colonists, Since our last news, we have seen and been made aware of some questions and comments we would like to address here. Thanks for your support and have a good read.
Where is my server?
You may have noticed that several official servers have been taken offline recently. We have taken this decision with our partner G-Portal for 2 main reasons: 1) to lower the cost of operation of ROKH while the active player base remains low. We are consistent with our limited resources attribution for the game and want to keep focusing them on fixing. 2) to avoid burning more hardware from G-Portal. Indeed, G-Portal is an incredible partner for us who has been supporting us greatly with hardware and software. But the game not being optimized well causes some hardware crashes and we agree to try to limit that to a minimum. Thats why we have taken some servers down (or more exactly not reactivated them following many hardware failures). But we will keep the current servers up for you to enjoy the official servers provided by G-Portal.
What is the project status?
As mentioned in our latest update, 2 teams have taken over the project to fix it. We were working to get a clear roadmap of development to be shared with you in September but it turns out that getting onboard and working on someone elses code and design takes more time than expected. Especially when this game is as complex as ROKH, with a lot of interlocked systems and network layers. We have audited the code and architecture to make sure to work on the optimization side of things as well. Therefore, we are still working on the roadmap and milestone plan. We are moving as fast as possible to provide you with a first test environment update. We will bring you a further update on our development process in 2 weeks and in the meantime, well be introducing the new dev teams over the next weeks, make sure to stay tuned! See you soon on Mars.
ROKH
Nvizzio Creations
Darewise Entertainment
2017-05-16
Indie Strategy RPG Adventure Simulation MMO Singleplayer Multiplayer Coop EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Negative
(441 reviews)
http://www.rokhthegame.com
https://store.steampowered.com/app/462440 
The Game includes VR Support
Develop - Linux [3.28 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.
Players will have to work together to overcome the many threats they will have to face on planet Mars.
Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.
In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”
ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.
Early Access Key Features
TILE-BASED ASSEMBLY
ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.
ADAPTIVE SURVIVAL
Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.
A BEAUTIFUL AND DEADLY PLANET
Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.
FREEFORM CRAFTING AND MODULARITY
Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.
Upcoming Key Features
- Combat system
- Completely craftable vehicles
- In-game programming system
- Hacking system
- Deep space suit upgrading system
- Food growth system
- Community events
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