Greetings Colonists, Christmas is already on us and we are approaching the end of our Milestone 2 of the Rokh fixing roadmap. This month we have corrected more than 50 new major bugs identified through development or thanks to our external QA team. The build is way more stable and most of the encountered bugs are non-critical. For sure we are still experiencing framerate drops here and there but nothing that should prevent you guys from having great fun. Because yes, it’s now time to broaden our group of testers and we are happily pushing the latest build to the Develop Branch. The current build (819) on this branch will no longer be available nor supported. If you’d like to get access to it, simple drop us an email at hello@rokhthegame.com. If you had previously requested access to the 819 build you will automatically get access to this new build without requesting access again, just make sure you are opted in to the ‘Develop' branch. In order to report bugs, we have a simple feedback form which will allow our team to receive the bug reports more efficiently. It can be found here: Bug Report Form
What are the next steps?
We are still planning to have our QA team testing the game further to ensure that no additional bugs having been introducing during the fixing. Based on their reports and mostly also to your report, we will decide when to push this update publicly. Also, we are actively looking into the next update for the game. We have limited resources still and we are looking for a partner to help us with funding the game, but here are a list of features we’d like to bring next to ROKH:
- Vehicle crafting: Two new craftable, customizable vehicles provide mobility and new gameplay. As players begin to attain mastery over their survival, some will want to explore distant locations in pursuit of rare and precious minerals and technology caches, or relocate to better positions in case things go south.
- More tile shapes: Build elaborate bases with a variety of tile shapes and sizes. Build spindly towers, wide low circular arrays, and create numerous other styles through various cool base components.
- Customization habitat options: Custom panels allow players to get wacky, or creative, or obsessive. Do they want to make a LEGO scene, or a medieval base on Mars? Custom paneling really opens the doors to the fans of the game.
- Crafting tree and streamlining: Provide the players with a comprehensive crafting tree to display all the items available in-game and the path to craft them. Continue to streamline the crafting process to decrease time spent UI screens.
- Resources distribution scheme: Create deep yet understandable resource rules, rewarding exploration and experience. Players can learn through experience where certain types of minerals and resources may be found, as various factors define and
limit resource placement.
Please let’s us know what would be your preferred choice in this survey
Your voice counts and we will prioritize our plan accordingly.
Thank you all for your amazing support and patience. We wish you a great holidays season. See you all on Mars...in 2018!
Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
Greetings Colonists, Christmas is already on us and we are approaching the end of our Milestone 2 of the Rokh fixing roadmap. This month we have corrected more than 50 new major bugs identified through development or thanks to our external QA team. The build is way more stable and most of the encountered bugs are non-critical. For sure we are still experiencing framerate drops here and there but nothing that should prevent you guys from having great fun. Because yes, its now time to broaden our group of testers and we are happily pushing the latest build to the Develop Branch. The current build (819) on this branch will no longer be available nor supported. If youd like to get access to it, simple drop us an email at hello@rokhthegame.com. If you had previously requested access to the 819 build you will automatically get access to this new build without requesting access again, just make sure you are opted in to the Develop' branch. In order to report bugs, we have a simple feedback form which will allow our team to receive the bug reports more efficiently. It can be found here: Bug Report Form
What are the next steps?
We are still planning to have our QA team testing the game further to ensure that no additional bugs having been introducing during the fixing. Based on their reports and mostly also to your report, we will decide when to push this update publicly. Also, we are actively looking into the next update for the game. We have limited resources still and we are looking for a partner to help us with funding the game, but here are a list of features wed like to bring next to ROKH:
- Vehicle crafting: Two new craftable, customizable vehicles provide mobility and new gameplay. As players begin to attain mastery over their survival, some will want to explore distant locations in pursuit of rare and precious minerals and technology caches, or relocate to better positions in case things go south.
- More tile shapes: Build elaborate bases with a variety of tile shapes and sizes. Build spindly towers, wide low circular arrays, and create numerous other styles through various cool base components.
- Customization habitat options: Custom panels allow players to get wacky, or creative, or obsessive. Do they want to make a LEGO scene, or a medieval base on Mars? Custom paneling really opens the doors to the fans of the game.
- Crafting tree and streamlining: Provide the players with a comprehensive crafting tree to display all the items available in-game and the path to craft them. Continue to streamline the crafting process to decrease time spent UI screens.
- Resources distribution scheme: Create deep yet understandable resource rules, rewarding exploration and experience. Players can learn through experience where certain types of minerals and resources may be found, as various factors define and
limit resource placement.
Please lets us know what would be your preferred choice in this survey
Your voice counts and we will prioritize our plan accordingly.
Thank you all for your amazing support and patience. We wish you a great holidays season. See you all on Mars...in 2018!
Make sure to follow us on Twitter, Facebook and join our Discord to stay tuned for the latest news!
ROKH
Nvizzio Creations
Darewise Entertainment
2017-05-16
Indie Strategy RPG Adventure Simulation MMO Singleplayer Multiplayer Coop EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Negative
(441 reviews)
http://www.rokhthegame.com
https://store.steampowered.com/app/462440 
The Game includes VR Support
Develop - Linux [3.28 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
ROKH is a futuristic survival game, deeply rooted in scientific and realistic anticipation.
Players will have to work together to overcome the many threats they will have to face on planet Mars.
Created by team members behind Thief, Half Life 2, Dishonored, Age of Conan and Assassin’s Creed, ROKH is an adaptive survival game that is built on top of Unreal Engine 4 and deeply rooted in science. Players will land on Mars to find that the previously developed human colonies have been decimated and they must work together to overcome and survive. ROKH features a persistent world and co-op multiplayer.
In ROKH, players explore the Martian landscape as they scavenge through the deserted structures to gather the resources they need in order to survive. With few blueprints, they must use their ingenuity to create tools from a variety of materials and construct their own encampments with no design limitations - giving new meaning to “Assembly Required.”
ROKH is a complete immersion into a cold and dry land that harbors a wealth of resources to extract and exploit. Players will explore Mars, paving the way for settlers to come, as Earth’s resources are tapped and the planet is dying. Mars is hostile and joining forces with friends increases efficiency and invites trade and barter to develop a habitable, yet, customized ecosystem. ROKH is a mix of crafting, survival and exploration with an overarching story, that allows to freeform and build a colony how they want.
Early Access Key Features
TILE-BASED ASSEMBLY
ROKH features tile-based assembly inviting you to design and construct your habitat the way you want. Build on your own or work with others to create a fully customized, massive Martian colony. Clever builders will ensure their structures can support future add-ons to maximize resources.
ADAPTIVE SURVIVAL
Each and every one of your moves serves one goal: survive! You will need oxygen, food and water, and to protect yourself from heat, cold, radiation and injury. While Mars offers some accessible resources, you will need to be adaptive and creative to properly develop your colony.
A BEAUTIFUL AND DEADLY PLANET
Through Unreal Engine 4’s visual capabilities, you will explore the wonders of the red planet. From majestic dunes, biomes, crash sites, abandoned bases and frightening and deep valleys, you will visit a variety locations to find life-saving resources and uncover the mysterious demise of the first colonists. Mars is deadly and being outside on a frozen night or stuck in a sandstorm can lead to fatal results.
FREEFORM CRAFTING AND MODULARITY
Instead of classic blueprints, ROKH’s crafting system is based on modularity. Devices, tools and weapons are craftable and customizable, but must also serve your needs. Some crafted devices can be socketed into your walls to automate tasks, provide heavier defense systems, increase survivability, provide creature comforts and much more.
Upcoming Key Features
- Combat system
- Completely craftable vehicles
- In-game programming system
- Hacking system
- Deep space suit upgrading system
- Food growth system
- Community events
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