For those who wait and believe!
We're making it. That's the proof. Game menu.
Spoilers and teasers. But - you know - the plot is not important. Atmosphere matters. ;)
[ 2018-04-19 11:25:35 CET ] [ Original post ]
Message Quest is NOW on iOS!
Guys, we're soooo slowpokes, like Feste...
But.
We made it eventually. Like Feste.
Message Quest is released on iOS, App Store!
And really really soon it'll get to Google Play.
(in a slightly different monetization model so don't be surprise, we're experimenting with formats)
So now you finally can share this experience with your friends and famaly not only on PC - welcome to try our mobile version!
Limbakoroteda!
Neither snow, nor rain, nor heat, nor gloom of night stays these heralds from the swift completion of their appointed quests.
________________________________________
Message Quest НАКОНЕЦ-ТО доступен на iOS!
Мы строили, строили и наконец построили! Со скоростью Фесте, ага.
Игра вышла на App Store и очень скоро станет доступна на Google Play.
(На последнем в немножко другом формате монетизации, не пугайтесь, мы экспериментируем с форматами)
Ура же! Теперь вы сможете поделиться историей Фесте с друзьями и семьей не только на ПК - приглашаем вас попробовать мобильную версию!
Лимбакоротеда!
Ни снег, ни дождь, ни жара, ни мгла не помешают вестникам доставить послание!
[ 2018-04-18 12:13:54 CET ] [ Original post ]
Hooorrrraaaaaayyyyyy! Today is Message Quest's Day! Our tiny little game sold 10k copies! And that's marvelouse news. For the dream-project of ours, without money ambitions - 10k people, plaing in our fairy tale - is a real miracle. We didn't expect such a good results. Thank you, our dear players! Thank you so much for beeing with us! Sorry for little activity, but we are now at the new project - Avarange. And hope to make it bigger, more adult, more dramatic that MQ. Wish us luck! And beams of Happiness to you!
[ 2016-07-19 08:57:53 CET ] [ Original post ]
Hooorrrraaaaaayyyyyy! Today is Message Quest's Day! Our tiny little game sold 10k copies! And that's marvelouse news. For the dream-project of ours, without money ambitions - 10k people, plaing in our fairy tale - is a real miracle. We didn't expect such a good results. Thank you, our dear players! Thank you so much for beeing with us! Sorry for little activity, but we are now at the new project - Avarange. And hope to make it bigger, more adult, more dramatic that MQ. Wish us luck! And beams of Happiness to you!
[ 2016-07-19 08:57:53 CET ] [ Original post ]
Maybe you would be interested :3
That's the magic of making game logos. Crafting, and casting spells, and creating new worlds... Anyway for us it's the first experience of such stuff. We thought that logos usually appear from a giant toad's tears or some fairies make it from stardust and colibry feathers...
But that's how it happens in reality!
[ 2016-04-22 10:31:11 CET ] [ Original post ]
Maybe you would be interested :3
That's the magic of making game logos. Crafting, and casting spells, and creating new worlds... Anyway for us it's the first experience of such stuff. We thought that logos usually appear from a giant toad's tears or some fairies make it from stardust and colibry feathers...
But that's how it happens in reality!
[ 2016-04-22 10:31:11 CET ] [ Original post ]
Hey! How's your doings?
We are pretty well too here :3 Sold 6k copies - nice results for our tiny first play, isn't it?
What are we doing? A few things:
1 - We prepare MQ Mobile release, now we're testimg our game in iOS, and soon will start testing on Android. We really want to make it real in Spring. Wish us luck!
2 - We are thinking and thinking and making a preproduction phase of our new project Avarange. We want it to be a bit more seriouse, dark and sad. We love dark fairy tales. Do you like them too?
3 - We are making a site of our studio and want to share with you a piece of our future logo. It's not ready yet, but we are eager to share. WE LOVE IT!
What do you think? Do you recognize these characters? Hope, you are ;)
Beams of love and inspiration to you, guys!
Let's play and act and make magical games!
[ 2016-04-19 07:12:55 CET ] [ Original post ]
Hey! How's your doings?
We are pretty well too here :3 Sold 6k copies - nice results for our tiny first play, isn't it?
What are we doing? A few things:
1 - We prepare MQ Mobile release, now we're testimg our game in iOS, and soon will start testing on Android. We really want to make it real in Spring. Wish us luck!
2 - We are thinking and thinking and making a preproduction phase of our new project Avarange. We want it to be a bit more seriouse, dark and sad. We love dark fairy tales. Do you like them too?
3 - We are making a site of our studio and want to share with you a piece of our future logo. It's not ready yet, but we are eager to share. WE LOVE IT!
What do you think? Do you recognize these characters? Hope, you are ;)
Beams of love and inspiration to you, guys!
Let's play and act and make magical games!
[ 2016-04-19 07:12:55 CET ] [ Original post ]
Guys, we need your help with one tiny lazy issue - Mobile Testing of Message Quest! Yeah, it's finally happening. Please join us and help us to prepare a proper release of our beloved stained-glass fairy tale! Try Mobile Message Quest earlier than anybody! The link leads to a small questionaire about your devices and favourite games - please fullfill it if you want to join mobile testing of Message Quest. And yeah, it's totally for free! https://docs.google.com/forms/d/1CFSy9LSjMpRamObZIbJx4wqZiDH2nlHyFeQUN0v3fHY/edit
[ 2016-03-15 09:57:19 CET ] [ Original post ]
Guys, we need your help with one tiny lazy issue - Mobile Testing of Message Quest! Yeah, it's finally happening. Please join us and help us to prepare a proper release of our beloved stained-glass fairy tale! Try Mobile Message Quest earlier than anybody! The link leads to a small questionaire about your devices and favourite games - please fullfill it if you want to join mobile testing of Message Quest. And yeah, it's totally for free! https://docs.google.com/forms/d/1CFSy9LSjMpRamObZIbJx4wqZiDH2nlHyFeQUN0v3fHY/edit
[ 2016-03-15 09:57:19 CET ] [ Original post ]
So, it happend that the majority of Royal Troupe are women. So we're celebrating and wish you to celebrate this wonderful day!
Graz, our sisters-players, and also brothers-players - you are lucky today because you have us, and we have you!
Beams of love and spring, everybody~
[ 2016-03-08 15:15:31 CET ] [ Original post ]
So, it happend that the majority of Royal Troupe are women. So we're celebrating and wish you to celebrate this wonderful day!
Graz, our sisters-players, and also brothers-players - you are lucky today because you have us, and we have you!
Beams of love and spring, everybody~
[ 2016-03-08 15:15:31 CET ] [ Original post ]
Hello! Today's update contains small fixes: - We fixed the bug with side-panels in 16:10 screen ratio. - Fixed some minor bugs in localization. - And updated the credits with some new awesome guys who helped us. So it goes. \_()_/
[ 2016-02-27 16:37:17 CET ] [ Original post ]
Hello! Today's update contains small fixes: - We fixed the bug with side-panels in 16:10 screen ratio. - Fixed some minor bugs in localization. - And updated the credits with some new awesome guys who helped us. So it goes. ¯\_(ツ)_/¯
[ 2016-02-27 16:37:17 CET ] [ Original post ]
Guys. Girls. Ladies and gentlemen. Everyone.
We love you soooooo much! I don't know how to describe this feeling - when you create something, and you are really afraid of how people will take it, and then you see that your game (or your book, or comics, or dance, or song, or picture, anything - your work, part of you) is doing well. And that there are thousands, thousands of people who saw it and maybe even enjoyed it. *sob-sob*
We really love our tiny small game, we've made it from our hearts - so this achievement - 5 000 copies sold - is a real joy for us. Thank you for being with us, for your support!
And so as you are so kind, we will make a little coming-out:
We start (just start!) a new game :3
Now it lives only in our heads and some documents - so we can show you just a small teaser.
Ta-dam!
Thank you again! We'll keep you posted about Avarange and our future plans. There will be a surprise soon. But shhhhhhh!
[ 2016-02-24 09:18:34 CET ] [ Original post ]
Guys. Girls. Ladies and gentlemen. Everyone.
We love you soooooo much! I don't know how to describe this feeling - when you create something, and you are really afraid of how people will take it, and then you see that your game (or your book, or comics, or dance, or song, or picture, anything - your work, part of you) is doing well. And that there are thousands, thousands of people who saw it and maybe even enjoyed it. *sob-sob*
We really love our tiny small game, we've made it from our hearts - so this achievement - 5 000 copies sold - is a real joy for us. Thank you for being with us, for your support!
And so as you are so kind, we will make a little coming-out:
We start (just start!) a new game :3
Now it lives only in our heads and some documents - so we can show you just a small teaser.
Ta-dam!
Thank you again! We'll keep you posted about Avarange and our future plans. There will be a surprise soon. But shhhhhhh!
[ 2016-02-24 09:18:34 CET ] [ Original post ]
First of all let me thank you, guys, for support of our game!
Only 3 months from release - and we've already sold 4 000 copies! That's really, really good for such a small indie game as ours. Thanks!
And here is the next lore drop. :3
[ 2016-01-25 16:38:07 CET ] [ Original post ]
First of all let me thank you, guys, for support of our game!
Only 3 months from release - and we've already sold 4 000 copies! That's really, really good for such a small indie game as ours. Thanks!
And here is the next lore drop. :3
[ 2016-01-25 16:38:07 CET ] [ Original post ]
Merry Christmas and upcoming Happy New Year!
May the Road be endless for you. We wish you new worlds, lucky road meetings, infinite supplies, best companions ever!
[ 2015-12-28 09:36:40 CET ] [ Original post ]
Merry Christmas and upcoming Happy New Year!
May the Road be endless for you. We wish you new worlds, lucky road meetings, infinite supplies, best companions ever!
[ 2015-12-28 09:36:40 CET ] [ Original post ]
Lore Time!
And some other stuff - last week we were on a game conference called DevGAMM in Minsk where we took part in iOS-workshop, showing iOS version of Message Quest. Got lots of feedback. ^^
Now the half of our team is trying to recover after Ludum Dare. And how did you, guys, spend weekends?
[ 2015-12-14 12:17:07 CET ] [ Original post ]
Lore Time!
And some other stuff - last week we were on a game conference called DevGAMM in Minsk where we took part in iOS-workshop, showing iOS version of Message Quest. Got lots of feedback. ^^
Now the half of our team is trying to recover after Ludum Dare. And how did you, guys, spend weekends?
[ 2015-12-14 12:17:07 CET ] [ Original post ]
Lore Time!
And some other stuff - last week we were on a game conference called DevGAMM in Minsk where we took part in iOS-workshop, showing iOS version of Message Quest. Got lots of feedback. ^^
Now the half of our team is trying to recover after Ludum Dare. And how did you, guys, spend weekends?
[ 2015-12-14 12:17:06 CET ] [ Original post ]
Lore Time!
And some other stuff - last week we were on a game conference called DevGAMM in Minsk where we took part in iOS-workshop, showing iOS version of Message Quest. Got lots of feedback. ^^
Now the half of our team is trying to recover after Ludum Dare. And how did you, guys, spend weekends?
[ 2015-12-14 12:17:06 CET ] [ Original post ]
Horaaay!
Now you can get Message Quest Original Soundtrack in Steam!
For all of you who has Message Quest the game, Soundtrack is totally free!
Also you can find MQ's Soundtack in iTunes, Spotify and Amazon
Enjoy our great music!
[ 2015-12-07 17:08:22 CET ] [ Original post ]
Hello! We are glad to announce that now Message Quest has Ukrainian language! Many thanks to Alexey Roenko! Please share this news with your Ukrainian friends :3 And - if you have any troubles with the game after the update - please tell us. As for other news - now we're preparing a mobile version of the game on iOS. Not sure if we manage to release it this year, but it deffinitely is coming!
[ 2015-12-05 12:48:52 CET ] [ Original post ]
During the development we made up lots of lore for Message Quest Universe and our future games. We didn't put it in the game, but still want to share with you some pieces. Do you like the format?
Also we're doing some research about the most unique and original fictional Universes in games and other media. If you want to participate, please share with us - what the most fantastic universes you remember?
That's some from our TOP-list:
- Dune
- Saga (the comics)
- Gormenghast
What's your TOP?
[ 2015-11-24 12:38:52 CET ] [ Original post ]
What would you like to know about Message Quest? For a start, we’d like to share some Message Quest facts.
Fact 1 - Feste's name
Feste is named after a jester from Shakespeare’s "Twelfth Night". This is our favourite Shakespeare's comedy.
Fact 2 - A bit about sales
For now we've sold about 1 000 copies - wow! The most copies are sold in Russia, the United States and Germany. The total number of activations is about 3 000! The most players are in the United States, Germany and Japan.
Fact 3 - Noah's gender
Yep, Noah is a boy. We know that some people can be disappointed. But he is really young. In fact, younger than Feste. Who could imagine, right?
Fact 4 - Achievments
Almost 30% of all players have all the achievements. And only 14% have been able to resist the infamous Glowing bottle. Keep trying!
Fact 5 - Voicovers' language
All of our characters (except the refugee girl) use Lodgespeak - the language of Ice-Pick Lodge studio which was created for their game "Knock-Knock". With their kind permission we’ve used it in our game as well. Should we perhaps develop it into a real fantasy language? Limbokoroteda! Egerekefara. Want to know something else? If it's not a spoiler for our next game – we’ll be glad to answer!
[ 2015-11-01 10:22:45 CET ] [ Original post ]
Hello! Sorry for so early updates, but: 1. We add Polish localization - thanks to Kamil Tajs! 2. We fixed some problems which bother you, guys. So now there must be a bit less mistakes ;) If there are any troubles - please, share with us. We are here for you all the time! Enjoy the game! Thank you!
[ 2015-10-24 16:58:41 CET ] [ Original post ]
- Message Quest Linux [387.69 M]
- Message Quest: Original Soundtrack
Message Quest is a tiny stained-glass point-n-click adventure about laziness and her herald.
This is a fairy tale in the best tradition of works such as “The Hobbit” or “The Chronicles of Narnia”, inspired by the art of Studio Ghibli.
This is the story of a lazy herald called Feste. You may know heralds, the fellows who appear at the beginning of each journey, looking for the hero in an attempt to deliver that “call to adventure” thing, right before the interesting stuff starts to happen. That’s exactly the job our Feste must do. Find a hero, give him or her a call to adventure, and be done with it. No exploits, no saving the world. But all he wants to do is sleep and eat candy. You must become his conscience and lead him through the struggles and strange encounters of the Interworld Road.
A cute fantastic journey for one evening - the game lasts about an hour and a half, so you’ll get the full story in one session.
Features
- Unusual stained glass graphics that make everything even more fairy taleish.
- Charming and unpredictable characters who will tell you their life stories.
- Puzzles with traditional mechanics allow you to fully enjoy the story without losing game immersion.
- Funny boss fights in true JRPG style with zany attacks and bonuses.
- A new dialogue system that allows you to control both characters in a conversation.
- Jokes and easter eggs that will surprise you when you least expect it.
- A magical soundtrack written especially for Message Quest that will immerse you in the bizarre fantasy universe of Interworld Road.
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set support
- Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
- Storage: 512 MB available space
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