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BUILD 1.0 RELEASED!

I fixed all remaining bugs (that I was aware of), added some new sounds and a new enemy. Oh, and I added achievements as well. Thank you for your support, ideas and crash logs. Have fun!


[ 2018-10-01 15:25:34 CET ] [ Original post ]

Build 0.8.0 - Leaderboard, new upgrades, many improvements


  • added Leaderboard
  • new upgrade: Cultist Magnet (you'll love it :D)
  • new upgrade: Burning Handbrake
  • added an option to control the camera "glue" (how much it follows the Old Ones)
  • house shakes when it's being claimed by the player
  • better car damage info (debris, smoke, sounds)
  • car explodes on death now
  • new sounds added
  • bugfixes


[ 2018-06-15 09:34:40 CET ] [ Original post ]

Tournament mode


I just added the tournament mode. Grab some friends, enter your names, play the game one by one and see who's the best at shooting The Unspeakable Ones!


[ 2018-05-18 19:39:42 CET ] [ Original post ]

Crates!

[img=https://imgur.com/Q0gS1CS.gif][/img] I pushed a new build; you can find destructible crates on the play area now. They contain ammo or XP bonuses (that's another thing I added in this build) - so it's certainly worth to look around for them!


[ 2018-05-04 10:53:33 CET ] [ Original post ]

Build 0.7.0 - tutorials


  • added in-game tutorial texts
  • added destructible bushes
  • added ground texture
  • fences are easier to drive through now
  • optimized a few things
  • fixed claimed house icons


[ 2018-04-08 19:20:52 CET ] [ Original post ]

Build 0.7.0 - tutorials


  • added in-game tutorial texts
  • added destructible bushes
  • added ground texture
  • fences are easier to drive through now
  • optimized a few things
  • fixed claimed house icons


[ 2018-04-08 19:20:52 CET ] [ Original post ]

New build


- play area is restricted now - impenetrable forest - player starts on a road - added a new enemy type - added support for looping sounds to the positional sound system - fixed numerous bugs with giant enemies death - more balanced gameplay, enemies are getting more dangerous as the game progresses - fixed some sounds looping for too long


[ 2018-02-16 17:20:37 CET ] [ Original post ]

New build

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/beginning03_sm.gif][/img] - play area is restricted now - impenetrable forest - player starts on a road - added a new enemy type - added support for looping sounds to the positional sound system - fixed numerous bugs with giant enemies death - more balanced gameplay, enemies are getting more dangerous as the game progresses - fixed some sounds looping for too long


[ 2018-02-16 17:20:37 CET ] [ Original post ]

Build 0.6.2 - fields and fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence04_2.gif][/img] At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds! [img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence03.gif][/img] Changelog:

  • garages are now bigger
  • cultists don't chase you when you're indoors
  • added fields
  • added destructible fences
  • the Elder "bullets" are easier to avoid now
  • houses absolutely won't overlap anymore
  • fixed crash on longer play sessions (thanks to Queen Ripple!)


[ 2017-11-13 08:31:33 CET ] [ Original post ]

Build 0.6.2 - fields and fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence04_2.gif][/img] At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds! [img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence03.gif][/img] Changelog:

  • garages are now bigger
  • cultists don't chase you when you're indoors
  • added fields
  • added destructible fences
  • the Elder "bullets" are easier to avoid now
  • houses absolutely won't overlap anymore
  • fixed crash on longer play sessions (thanks to Queen Ripple!)


[ 2017-11-13 08:31:33 CET ] [ Original post ]

Fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence01.gif][/img] I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed! [img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence02.gif][/img] I have to fix a few things about them first, but I'll push the update soon!


[ 2017-10-18 07:54:10 CET ] [ Original post ]

Fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence01.gif][/img] I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed! [img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence02.gif][/img] I have to fix a few things about them first, but I'll push the update soon!


[ 2017-10-18 07:54:10 CET ] [ Original post ]

Garage improvements

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house04_sm1.gif][/img] Changelog: - added roads leading to houses, making them easier to find and easier to drive into - added garage-car impact sounds - added sounds and a particle effect for garage door's destruction - car engine sound is now muffled indoors - car is now slightly visible when indoors - houses shouldn't overlap anymore


[ 2017-10-08 20:35:07 CET ] [ Original post ]

Garage improvements

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house04_sm1.gif][/img] Changelog: - added roads leading to houses, making them easier to find and easier to drive into - added garage-car impact sounds - added sounds and a particle effect for garage door's destruction - car engine sound is now muffled indoors - car is now slightly visible when indoors - houses shouldn't overlap anymore


[ 2017-10-08 20:35:07 CET ] [ Original post ]

New update - garages

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house03.gif][/img] I just implemented a different way to repair your car! There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car. I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty. Let me know what you think! (as you can see, I made the barn doors destructible - just for fun :) )


[ 2017-10-02 07:46:02 CET ] [ Original post ]

New update - garages

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house03.gif][/img] I just implemented a different way to repair your car! There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car. I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty. Let me know what you think! (as you can see, I made the barn doors destructible - just for fun :) )


[ 2017-10-02 07:46:02 CET ] [ Original post ]

What's this...?

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house02.gif][/img]


[ 2017-09-15 15:28:48 CET ] [ Original post ]

What's this...?

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/house02.gif][/img]


[ 2017-09-15 15:28:48 CET ] [ Original post ]

I'm working again

I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes! I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a while to get the car auto-repaired. It's clumsy and not fun at all... So, I'm reworking it into something else (better, hopefully :))!


[ 2017-08-30 07:35:38 CET ] [ Original post ]

I'm working again

I just wanted to let you know that I'm back from my vacation - so my work on HPL resumes! I put the XP/upgrades on hold for a while, since I want to fix a gameplay thing that bothered me since the release: regeneration. Currently you need to stop the car and stop shooting for a while to get the car auto-repaired. It's clumsy and not fun at all... So, I'm reworking it into something else (better, hopefully :))!


[ 2017-08-30 07:35:38 CET ] [ Original post ]

XP update available!

I just pushed a new update with the XP system and a few basic upgrades. I wanted to make it richer first (more upgrades, better upgrade screen etc.), but I decided that you shouldn't wait too long to see it - so here it is. Check it out and let me know what you think, while I'm busy making it better! Changes:

  • XP system added, gain XP by killing enemies. Bigger combo - more XP
  • Choose one of three randomized upgrades on level up
  • Added handbrake sounds


[ 2017-08-09 21:49:45 CET ] [ Original post ]

I started implementing upgrades :)

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/cultistmagnet01_2.gif][/img] It's totally unbalanced so far, but hey, it's fun!


[ 2017-07-28 11:28:38 CET ] [ Original post ]

Gameplay improvements - let me know what you think!

I spent some time to rethink the gameplay and here are my ideas:

  • player gets experience points for killing enemies. Higher combo - more XP.
  • advancing a level lets the player choose one of three randomly selected upgrades.
  • killing large enemies and making long combo chains yields some kind of trinkets.
  • the player will use the trinkets to unlock new upgrades (which will be available to choose in further plays).
I started implementing the XP system: [img=https://s3-eu-west-1.amazonaws.com/hplovecar/xp01.gif][/img] I'm still not sure what to do with new weapons - I don't think that putting them in that random-3 is a good idea. Right now I think about an in-game shop, where you can buy another weapon using the trinkets (instead of using them to unlock new upgrades). Do you have any other ideas?


[ 2017-07-24 08:42:45 CET ] [ Original post ]

Pause menu added

I added the pause menu in the latest build. The "Quit game" option might seem like a bit too much, but I really like when games allow me to quit to desktop anytime. [img=https://s3-eu-west-1.amazonaws.com/hplovecar/pause_menu.gif][/img] This (hopefully!) concludes the much-needed (and a bit boring) technical updates. Up next: work on improving the gameplay!


[ 2017-07-13 09:13:51 CET ] [ Original post ]

Customizable keyboard controls

Phew! That took me a while, but I finally implemented customizable controls for you. Let me know if I broke something! [img=https://s3-eu-west-1.amazonaws.com/hplovecar/controls02.jpg][/img] Other changes: - Controllers: added digital controls for car movement, if you want to bind the acceleration/turning to regular buttons instead of analog triggers/joysticks. - preliminary handbrake implemented :)


[ 2017-07-10 12:05:37 CET ] [ Original post ]

Customizable controls are on the way


I need to fix a few bugs and test it a bit more, but you'll be able to remap the keyboard controls soon!


[ 2017-07-05 12:59:57 CET ] [ Original post ]

Controller support is in!

I made a few fixes to the controller support and it works with the Steam Controller, Xbox 360 controller and the PS4 controller. Other devices should probably work as well :) Remember to use the Big Picture mode and remap the controls as you like! Other changes: - added sounds when collecting ammo - killing a cultist makes his body fly away a little


[ 2017-06-22 22:12:07 CET ] [ Original post ]

Controller support in the beta branch

I just added controller support based on the Steam API in the beta branch. I tested it with the Steam Controller and the Xbox 360 controller and it seems to work well. But I need more devices to be tested before I push it to the public build! So, if you have any controller - please enable the beta access, download the latest build and run it through the Big Picture mode. Let me know if it works!


[ 2017-06-21 10:26:03 CET ] [ Original post ]

Howard Phillips Lovecar
The Secret Pie Developer
The Secret Pie Publisher
2018-10-01 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (42 reviews)
The Game includes VR Support
Public Linux Depots:
  • Howard Phillips Lovecar - Linux [174.34 M]



A top-down driving shooter. It's like Devil Daggers + GTA1 (Kill Frenzy!). Stop The Great Old Ones - or die trying!



This is the night! All cultists gather on a nearby desert to open the gates for The Great Old Ones. Don't let them!
Drive your car, break their summoning circles, shoot your guns!

MINIMAL SETUP
  • OS: Linux (64 bit)
  • Processor: 1.8GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 100 MB available space
GAMEBILLET

[ 5974 ]

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8.39$ (16%)
GAMERSGATE

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2.5$ (50%)
5.0$ (75%)
MacGamestore

[ 1808 ]

16.49$ (76%)
26.99$ (10%)
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16.99$ (43%)
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23.39$ (22%)
17.49$ (30%)
28.99$ (28%)
13.49$ (10%)
76.99$ (14%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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