




Double your physical strikes, combo the Melter/Shield with the Brainclap and Manastrike of the previous volumes, fight smarter versions of the classic foes and go Hardboiled for a visceral reflex polish.
Have you noticed how big AccrO map is getting? And it is not a road and square kind of thing, there are lots of details that I keep adding to create new acrobatic and cinematic opportunities... and that makes one of my production machines rendering the pre-computed visibility for long times... creating a gap of several hours, that I have to wait before adding more stuff to AccrO. When I wait for the AccrO machine to render, I am working on a shooter on other machine, using the same 3D tech that we have on AccrO, but with the "UBERMOSH" fast-paced vibe.
Soon I will be able to show more stuff, I am am very happy with the new development tools and what is possible to make with this improved framework.
Many many thanks, please stay tunned
https://store.steampowered.com/developer/waltermachado
Minimum Setup
- OS: Ubuntu 14.04 LTS or compatible
- Processor: 3.2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB
- Storage: 550 MB available space
Recommended Setup
- Processor: 3.5 GhzStorage: 550 MB available space
- Storage: 550 MB available space
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