All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.
Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!
Pump your reflexes and have fun!
https://store.steampowered.com/app/2620000/BULLETHELL/
UBERMOSH is a fast-paced arcade series that started in 2015 and was shaped by the amazing community's feedback each new volume. The 5th volume shows the Blade Saint 1200 years after the events of the first game with a set of new powers and more agressive antagonists.
Double your physical strikes, combo the Melter/Shield with the Brainclap and Manastrike of the previous volumes, fight smarter versions of the classic foes and go Hardboiled for a visceral reflex polish.