This is the final patch before Animus is ready to launch. We just couldn't wait on some of the more significant engine changes such as full controller support and physics fixes. With those we rolled in a bunch of new secret areas and some fixes for story-line inconsistencies.
Thanks for all the feedback and support.
You guys rock. HBHeart
Hometown - Chapter 1
New Content
A new cutscene has been added when you first Continue.
Bug Fixes
Lore can no longer slide through tentacles and become permanently stuck.
Crunchy dog noise is now louder.
Baron now has emotions in your dreams.
Insider Baseball can now be obtained right after combat ends.
The Tower - Chapter 2
New Content
A new secret environment was added to The Tower.
A new secret character was added to The Tower.
Choices in The Tower now carry on with you.
The Artifact is now more aggressive here.
Sounds have been implemented for the Terminated sequence.
Floor 0 can now be accessed under different circumstances.
Curiosity and Fear now accumulate in The Tower.
Bug Fixes
The artifact text in the void can no longer be skipped.
You can now skip text on the Floor 0 records computer.
The first memory sequence is no longer a black screen.
Lore now turns to face OScar during the Terminated sequence ending.
Boss transitions are now faster.
Animus - Chapter 3
New Content
A pocket watch has been implemented to better tell the time.
A new secret environment was added to Animus.
Ramul's storyline starter has been implemented.
You can now strike fear into the hearts of trees.
Time is now frozen in Animus when you first enter it.
Trees now have a ton of randomizations.
Lighting now fades based on the time of day and other lightsources in various locations.
Bug Fixes
Curiousity in Animus no longer counts for The Tower.
Jotunheim - Chapter 4
Bug Fixes
Muspelheim can now be accessed under different circumstances.
Global
New Content
A phone in your bedroom can now be used.
A new achievement was added.
Full Controller support has now been implemented.
You can plug/unplug controllers at will even during combat.
Let me know if anything goes wrong here. It's super new tech for us.
Localization
A lot of new content was added here and there so some things may be missing.
ESMX translation has been released.
Please let us know if you find any missing translation sections or issues of any kind.
OST
A new song was added to the OST.
Bug Fixes
Collision calculations have been reduced significantly to improve performance.
This was a massive change and should help improve performance for a lot of people.
Missing dialog will now revert to English when possible.
Rotating text now takes longer before it starts spinning.
Rotating text from a space no longer causes letters to hang when they should be floating.
Upcoming
Language
JP is now planned.
New Content
Animus (Chapter 3) is being actively developed.
All of the environment art is finished.
All of the character sprites and animations are finished.