Now that Shaye and I are all moved up to WA and things have settled down we can continue development at a normal pace. A lot has changed in my life this last year and I'm sorry that things have slowed down as a result. Our entire studio is only three people so when any of us go through rough patches it can be tough to get stuff done. Thank you for understanding and I hope you like the new content!
I'm going to be launching Animus in updates over the next few months one character arc at a time to get feedback and test things. This patch has everything for Emelio in all languages and the start of Fern/Rhode in ENUS only.
There are also a huge amount of bug fixes, translation fixes, and new content in random spots. Also new tracks on the OST so enjoy those!
As always you can watch us build the game live.We stream 10 hours a day, 7 days a week.
Thanks for all the feedback and support.
You guys rock. HBHeart
New Content
You can now play through Emelio's storyline.
You can now start Fern/Rhode's storyline in english.
A new build was made for the Wiki Warriors to better help them archive the games different areas.
Bug Fixes
Nekanes potions no longer crash the game.
Lore no longer pops forward one pixel after getting out of bed.
Lore can no longer get stuck behind some... let's call them nightmares in a dark place
Music no longer cuts out in Emelio's house
Music no longer cuts out after the mines cutscenes.
Lore can no longer slide through objects under specific conditions.
Grayscale shader no longer allows color through alpha channel.
Particle effects should now take reduced CPU on specific hardware setups.
You can no longer talk to an object while transitioning to another environment.
All sounds in the game and OST now have proper metadata.
Muspelheim and Niflheim selection portal music now loops properly.
Design Changes
The memory mini-game during the Barghest fight now maxes at 5 steps.
The memory mini-game during the Barghest fight now scales max steps more slowly.
You now need to be less curious to reach Floor 0.
You must drink the water to reach Floor 0.
OScar is now company property.
Localization
A ton of PTBR translation fixes
A ton of RU translation fixes
A ton of FR translation fixes
A ton of ESMX translation fixes
Support for JP translation has begun.
Hiragana, Katakana, and Kanji are all supported.
We can now support many more glyph based languages in the future.
has been added to the font list.
OST
A bunch of new songs were added to the OST bringing the track list to 70.
Metadata was added to all 70 songs so they should have information and cover art in things like Spotify.
The OST was converted to the new Soundtrack category from the old DLC category on steam.