As always you can watch us build the game live on Twitch.
Took a bit to get this out but it includes a lot of under the hood stuff. With the pause menu in place the only thing left now is chapter content. Making these changes will help our studio for every game that comes after Heartbound too! Hope you all enjoy the update!
After this we are moving a monthly release cadence in line with the monthly YouTube update videos. From now until full launch we're running towards the goal and making sure you get what you've paid for. Thank you for all of the support along the way. With April so close the next update will be on May 1st! Looking forward to your feedback!
- RURU language has not been updated past Fern/Rhode in Animus.
- Our translator lives in Moscow and cannot be paid due to the war.
- Once we have a way of fixing this the RURU translation will move forward.
Known Issues
- You can now meet the Mossbacks and start their storyline.
- Rhodes storyline is now different when it all goes wrong.
- There is now a settings menu for keybinds and volume that can be activated at ANY time.
- The following symbols were added to the Heartbound font. `=[]
- You now remember a joke about a seat for a later time.
- There is now new dialog in a dead timeline.
- The Heart on the main menu has been improved.
- Wooden signs now have a Talky animation.
- A joke about bags of farts has been updated.
- There is now a save point in front of the Mossbacks house.
- Conversations can now be dynamically interrupted.
- A bow tie can now be in Lores room.
- There are now socks in Animus.
- Many Animus characters have more talky animations.
- Shelly and Sheldon have new walking up animations.
- The backgrounds for the disclaimer rooms are now black.
- The disclaimer scene has been moved for non-Russian languages.
New Content
- A number of textboxes now appear at the bottom of the screen in Hometown.
- Lores textboxes now appear over his healthbar in combat.
- Boss textboxes now appear over their healthbar in combat.
- Rhodes textboxes now appear over [REDACTED] during something terrible.
- Text systems will now use much less CPU.
- The Barghest fight will no longer continue fighting on a killing blow.
- Some laundry can now be interacted with from the bottom.
- Lore will no longer flash for one frame when entering his house.
- It is no longer possible to softlock in Emelio's house.
- The lighting in Emelio's home is now on the right layer.
- Fern and Rhodes portraits now appear on the correct sides during a talk at the bridge.
- Rhode no longer double talks during something terrible.
- Borders in Rhodes minigames no longer vibrate due to floating point errors.
- Rhodes storyline now has better texture page management for improved performance.
- An ant trail now correctly extends beyond the treeline.
- Gizmo's talkable box has been tightened to his model.
- The Factus's talkable box has been tightened to its model.
- Pool Pal Paul now throws a locket over a ladder instead of under it.
- Avocados portrait is now on the correct side if you select too many wrong answers while fishing.
- OScar now correctly notices when you don't feed all the employees.
- Damaged crops now correctly save to the save file.
- The Pocketwatch no longer goes behind environment objects.
- The Pocketwatch now remains visible when visiting the Mossbacks.
- Vertical lighting is now calculating distance correctly.
- Vertical lighting now cuts off at the edges of the light.
- Lighting now casts on entities even in light bypass mode.
- Lighting now exists in Lores livingroom again.
- Texture memory is now flushed at the start of each room for improved performance.
- Screenshakes can no longer migrate the camera permanently.
- Heartbound now installs VC++ ReDist 2022 to prevent Steam from thinking you're a pirate.
- The save file no longer contains Scientific Notation at values above 1,000,000.
- Updated the social media accounts at the early access end of the game.
- Weather effects will no longer appear on top of the pocket watch.
Bug Fixes
- Please report any issues via DM on Discord to Thor#5264.
- You can also send these to GoPirateSoftware@Gmail.com
- Include a screenshot, it makes it much easier to fix!
Bug Reporting
- The rest of Animus (Chapter 3) is being actively developed.
Upcoming Content
Heartbound
Pirate Software
Pirate Software
Indie RPG Adventure Singleplayer
Game News Posts 63
🎹🖱️Keyboard + Mouse
Very Positive
(1986 reviews)
https://www.gopiratesoftware.com/games/Heartbound/
https://store.steampowered.com/app/567380 
The Game includes VR Support
Heartbound - Linux [348.41 M]
Features
- Follow Lore and Baron on their adventures through time and space.
- Handle combat through a series of unique mini-games reminiscent of Wario Ware.
- Change the story through exploration and interaction with the world.
- A massive series of optional cryptographic puzzles that can be solved as a community.
- Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
- That awful feeling when you do something terrible to someone who loves you.
- More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
- Processor: 1.2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 500 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
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