With this update I am mostly looking for feedback on story direction for the end of Animus. If people find Emelio's actions here to be compelling then I will release story segments for The Clash each week going forward instead of as a monthly update. That way this area comes out quickly and people can play around with it.
Known Issues
Russian language has not been updated past Fern/Rhode in Animus.
English is the only language past the Mossbacks.
Facial expressions in Emelio's Clash scene are missing.
Some audio queues in Emelio's Clash scene are missing.
New Content
The Clash is now accessible after the Mossbacks scene all goes wrong. This area has a number of different routes based on how you played through the entire chapter. It also dynamically changes based on how you act through this room. Most things in Animus work like this but this room has a lot more complexity to it as it's the culmination of every potential route. For now Emelio's section is the only one available.
Dialogue has changed for the Artifact in some areas.
Some things in Animus are now remembered.
All memories have been forgotten.
All changes from Patch 1.0.9.64 have been merged into the public branch.
Bug Fixes
Text has been updated to reflect you carrying a singular duck in a bathroom.
There is no longer an incorrect audio check when music has ended.
Steamdeck will now be more stable when dealing with audio assets.
Steamdeck will now be more stable when dealing with large texture pages.
Bug Reporting
Please report any issues on our official Discord at https://discord.gg/piratesoftware
There is a channel called #heartbound-ticket where you can report stuff!
Include a screenshot, it makes it much easier to fix!
Upcoming Content
The rest of Animus (Chapter 3) is being actively developed.