Features
- Follow Lore and Baron on their adventures through time and space.
- Handle combat through a series of unique mini-games reminiscent of Wario Ware.
- Change the story through exploration and interaction with the world.
- A massive series of optional cryptographic puzzles that can be solved as a community.
- Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
- That awful feeling when you do something terrible to someone who loves you.
- More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
\n\nThis ones a bit late as I went on vacation for the first time in years.\nHope you enjoy the new stuff!\n\nThis is the monthly update build for August. It focuses on adding storyline to The Clash in the form of a number of routes for Avocado. As always, writing is the lions share of work left in the game. It takes time but I will keep releasing monthly updates until it is done.\n\nYou can reach The Clash by [spoiler]treating The Mossbacks terribly.[/spoiler] If you\'re having trouble finding this section of the game reach out on the official Discord and talk to people in the #Heartbound channel. You can reach this channel by selecting the Heartbound role under #channels-and-roles. There are a ton of routes so it can be unwieldly to find specific areas at times.\n\n\n
- \n
- Russian language has not been updated past Fern/Rhode in Animus.\n
- English is the only language past the Mossbacks.\n
Known Issues
\n- \n
- Avocado is now accessible in The Clash.\n
- Fern now has a new hurt animation.\n
- Fern now has a new [spoiler]disintegrate[/spoiler] animation.\n
- Avocado now has a new hurt animation.\n
- Avocado now has a new [spoiler]disintegrate[/spoiler] animation.\n
- Avocado now has multiple routes in The Clash as detailed below.\n
- [spoiler]We didn\'t visit Judgement.[/spoiler]\n
- [spoiler]-> We hurt Avocados feelings.[/spoiler]\n
- [spoiler]--> We tell a mean joke.[/spoiler]\n
- [spoiler]--> We tell a flat joke.[/spoiler]\n
- [spoiler]--> We tell a nerdy joke.[/spoiler]\n
- [spoiler]--> We tell a punderful joke.[/spoiler]\n
- [spoiler]--> We tell no joke.[/spoiler]\n
- [spoiler]-> We became friends with Avocado[/spoiler]\n
- [spoiler]--> We tell a mean joke.[/spoiler]\n
- [spoiler]--> We tell a flat joke.[/spoiler]\n
- [spoiler]--> We tell a nerdy joke.[/spoiler]\n
- [spoiler]--> We tell a punderful joke.[/spoiler]\n
- [spoiler]--> We tell no joke.[/spoiler]\n
- [spoiler]We visited Judgement.[/spoiler]\n
- [spoiler]-> We didn\'t make things right with Avocado.[/spoiler]\n
- [spoiler]-> We made things right with Avocado.[/spoiler]\n
- [spoiler]--> We have the Factus.[/spoiler]\n
- [spoiler]--> We committed bed crimes.[/spoiler]\n
New Content
\n- \n
- There is no longer a softlock when talking to Terry in The Clash on a specific [spoiler]Guardian[/spoiler] route.\n
- Menus now work correctly in windowed mode on some Linux flavors.\n
- Fixed a minor PTBR translation error in The Tower.\n
- A crash no longer occurs if you somehow fight [spoiler]Rhode[/spoiler] with an axe.\n
Bug Fixes
\n- \n
- Please report any issues on our official Discord at https://discord.gg/piratesoftware\n
- There is a channel called #heartbound-ticket where you can report stuff!\n
- Include a screenshot, it makes things much easier to fix!\n
Bug Reporting
\n- \n
- The rest of Animus (Chapter 3) is being actively developed.\n
Upcoming Content
\nMinimum Setup
- Processor: 1.2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 500 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
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