Features
- Follow Lore and Baron on their adventures through time and space.
- Handle combat through a series of unique mini-games reminiscent of Wario Ware.
- Change the story through exploration and interaction with the world.
- A massive series of optional cryptographic puzzles that can be solved as a community.
- Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
- That awful feeling when you do something terrible to someone who loves you.
- More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
\n\nThis is the monthly update build for November. It focuses on adding storyline to The Picnic in the form of a number of routes for Shelly and Sheldon. As always, writing is the lions share of work left in the game. It takes time but I will keep releasing monthly updates until it is done.\n\nYou can reach The Picnic by [spoiler]progressing through the Mossbacks storyline without killing them.[/spoiler] If you\'re having trouble finding this section of the game reach out on the official Discord and talk to people in the #Heartbound channel. You can reach this channel by selecting the Heartbound role under #channels-and-roles. There are a ton of routes so it can be unwieldly to find specific areas at times.\n\nWith this update The Picnic only needs some minor polish and route changes. After that I will be working on the final fight scene for Animus. This may take more than one update to complete so I might release new environments for Jotunheim while working on it.\n\n
- \n
- Russian language has not been updated past Fern/Rhode in Animus.\n
- English is the only language past the Mossbacks.\n
Known Issues
\n- \n
- The Picnic is now accessible.\n
- The Picnic now has multiple routes as detailed below.\n
- [spoiler]You decide to yell at the Mossbacks.[/spoiler]\n
- [spoiler]You decide to not yell at the Mossbacks.[/spoiler]\n
- [spoiler]This is a capstone scene that adds a final choice for the Mossbacks..[/spoiler]\n
New Content
\n- \n
- Tightened up the door lighting model in Emelio\'s house.\n
- Tightened up the door lighting model in the mines.\n
- Fixed the Time system in Animus to no longer hang at midnight.\n
- Fixed the Pocketwatch hand speed when skipping time.\n
Bug Fixes
\n- \n
- Please report any issues on our official Discord at https://discord.gg/piratesoftware\n
- There is a channel called #heartbound-ticket where you can report stuff!\n
- Include a screenshot, it makes things much easier to fix!\n
Bug Reporting
\n- \n
- Jotunheim puzzle rooms.\n
- Animus final fight scene.\n
- ARG Update\n
Upcoming Content
\nMinimum Setup
- Processor: 1.2Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 500 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
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