Hello fellow Looters, this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. Lets get to the point. First week of Early Access is over and what a week it was. We surpassed our wildest dreams in regards of sales figures and player response. In fact we did better than estimated by STEAM themselves. Occupying first place of "Popular New Releases" for almost all week and still are. All thanks to you!!! What we spend most time on last week was getting some really nasty bugs fixed and bring back features which did not make it into the game before the actual release. Since KOL is a vast project - lots of things can and will go wrong - therefore its from utmost importance to have a solid strategy on how to proceed. This is how we intend to keep this rocket flying: "Fix, enhance, expand." We will work on the game with a 3:6, 2:6 and 1:6 ratio for now and hopefully come to a point where we can even out the strategy and go full steam on all three cylinders equally. Right now we are a core team of four people - two coders "Matbtt" & me "Presbyter" next to "Vierbit" who does the graphics and "Claudi" who composes the music and creates sound effects. We also got some additional freelancers and specialists working with us from time to time. We are part of the Square Enix Collective and if you want to learn more about KOL and its vision you should check out our feedback campaign at: https://collective.square-enix.com/projects/227/kingdom-star-of-star-loot Unfortunately the Collective changed to a new design a few weeks ago breaking most of our layout and colors. Unfortunately the campaign is outside our reach of repair but the information is still valid. You can also check out the Team behind KOL with more details with the "Studio" link at the main top navigation. Its still worth a visit. +++ Question of the week +++ The one most of the players asked me was: "What's next?" (in regards of new content). At this point we have to work on many different aspects of content in parallel, like completing Cleric class at least to a point we can bring her in. Completing the missing class skills for existing classes and fixing huge imbalances among the classes - like Rogue being under powered etc. Really new may be the return of the Questboard which will hopefully be back sometime next week. I know that new content is what players are hoping for most and I will try to keep them happy. But bug fixing and changes to game design and mechanics may keep us busy for some time but is absolute paramount to have a solid foundation to build on. We will soon start to expand our Team with Freelancers to speed up content creation to a point where we can release at least one new map every month. I could go on about KOL for hours on end and still would not cover half of whats on my desk already. Stay with us and be a part of development by reporting bugs, sharing opinions & thoughts (good or bad) next to suggestions at the community hub. We will listen. Development continues! Presbyter & his Team support@epicbeyond.com
[ 2017-04-23 20:40:46 CET ] [ Original post ]
🕹️ Partial Controller Support
- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
[ 6140 ]
[ 1688 ]