Hello fellow Looters, this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. Last few days we spend an awful lot of time on fixing things and laying out what needs to be done next based on feedback and suggestions: + Highest priority is still fixing stuff to get a solid foundation to build on + Future player starting point will be the High Castle Adventurer Guild instead just being dropped at the Soulstatue with no clue what to do first + We reached out to other artists to help speed up the creation of graphical content + Changed the engine attack system to "hold to continuously attack" instead of pressing attack key all the time + Re-worked Rogue class to add a fast attack feature which burns stamina + Worked on the Itemgenerator to incooperate all item classes correctly and prepare for new items and cleric class + adding new gems to mine for socketing to the game + Work on cleric class continued with a pretty unique feature (no spoilers) but old SEYKEN veterans might know what I'm talking about + created the special visual drop animation for set & unique items + created all the other graphical assets to add unique rings and necklaces to the game +++ Questions of the week +++ Q) What about more boss mobs and dungeons for the higher lvls? A) We are totally aware of the fact that most higher players are eagerly waiting for new content. Feedback, reviews and suggestions however indicate serious problems in the very foundation of KOL which need to be addressed first in order to get a solid foundation to build on. We got a high level dungeon (Sunken Sanctuary) in the pipeline which also brings in interacting with water to the game to diversify game play a little. + We will bring boss fights to the game, game engine already supports basic bosses which needs to be enhanced to standards of the mana series. Q) What about adding an change equip system and tooltip with both Equips and Red/Green indicators which is stronger? A) Inventory and equip system needs to be highly modified and improved Q) What about adding a faster sell/buy system -- Like, hold shift and left/rightclick to sell/buy it immediately -- Also don't reset the value of how many I wanna buy ( Arrows as an example ) A) Once the inventory is reworked the right mouse button should be free to add above features. Meanwhile we could add shift to make it work with current system. Q) What about adding magic/rare/uniq mobs to locations? A) Already working on this. Q) Will you add a system to spot blue and Yellow loot, Its hard right now. A) Yes we will add a system asap. Q) loot sharing dont exist, its free-for-all in the future its possible to see that change ? A) We might change to more modern way of sharing loot. Right now its free-for-all (with some exceptions). Got your own question? Leave them in comment section below and I will try answer next week or use "suggestions" or "how to ..." forum at community hub. Development continues! Presbyter and his team. support@epicbeyond.com PS. If you like the game please consider leaving a review.
[ 2017-04-30 20:29:45 CET ] [ Original post ]
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- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
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