Hello fellow Looters, this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. Today I have to keep it short since its Mothersday and mothers tend to disagree with their sons being in the office all day. We worked on the very core of the engine this week to implement and improve a new targeting system as well a more arcade style battle system. Coding is complete and we are testing the new system to fix obvious bugs and glitches. If things go well we will release in the next few days. Work also continued on new graphical assets for the guildhall as well as a not yet announced instance inside "Emerald Forest" and the next high level instance "Sunken Sanctuary". Cleric class is also worked on ... fingers crossed we can show something pretty soon. Okay this weeks questions: Q) Will classes always remain gender locked? Will character customization be more widely available with more options later on? We hate gender lock as much as you guys do. But for now its the only way to make the graphical assets required affordable ... lets see if EA goes well we can adjust. Q) What's your planned business model? On other words, will this game be pay to win, or will it make money by just selling things like cosmetics in the future? A) Whats about this pay to win all the time - it ruins games ... we might sell cosmetics and even that inst fully thought through yet. Q) Will there be character customization one day? A) Hopefully yes. Q) There is a possibility in future create a South America server? A) We got many request in that department and checking options. Q) Its a question about the future of your game, I can't stand pay-to-win, and i have to know if down the road you will take that way OR you will NEVER go pay-to-win. A) Question already answered. NO. Q) Some people dont understand how Time-consuming a Class Creation can take, can you tell Us players: how many time its take in general ? (Balance-Skill-Art-test) include. A) Puh there are so many things that are connected to class which also has be be created. I some several hundred hours. Q) i can read that pvp will not be a priority,You will realy add PVP 100% after long time OR Dev team is not sure about the future of pvp in this game. A) Not really sure ... we would love to but depends on the success of the game. Happy Mothersday!!! Development continues! Presbyter and his team. support@epicbeyond.com PS. If you like the game please consider leaving a review.
[ 2017-05-14 20:25:41 CET ] [ Original post ]
🕹️ Partial Controller Support
- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
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