Hello fellow Looters, this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. Last week we introduced a new targeting and attack system. Feedback was good after an initial rollback of the changes. Melee is okayish now ... ranged want their old system back. Okay lets adjust the target radar to accompany melee or ranged classes with each their own needs add means to lock and change through targets and we should be good to go. We also revised the movement system which will be online in a few days. We decided to get rid of mouse movement and decided on keyboard and controllers only. Otherwise its just too many inputs to hassle at the same time leading to no good controls at all. Work continued on art assets and we hired another hand to speed up things. We also hired a game designer who's only task it is to channel all the cluttered problems throughout the game into a coherent stream. This week I'll work on some stuff open from last week. The rollback of the Rev.01 targeting system, revising and roll out Rev.02 took time away from other work. I had a discussion with player Dransik about what needs to be done first and how to prioritize. Its all little bits and pieces of a huge puzzle. We are a very small team and we didn't get this far because we totally lost track. Sure EA is a totally new thing but in the end its Easter 2019 what matters most. The day we will roll out KOL 1.0. Don't just loose faith so early and get all negative about things. Together we can make this good and that's what EA is about. If you disagree with something let us know we will listen! I got many questions about new content. I addressed this in #4 its still valid. Q) In Kingdom of Loot, what part of the game are you guys primarily trying to have as a part of the game that players will enjoy? For example, multiplayer, community, combat, etc. A) Loot, create and trade better and better gear in order to advance enabling you to get even better loot and repeat. That's all for this week, thanks for reading. Development continues! Presbyter and his team. support@epicbeyond.com PS. If you like the game please consider leaving a review.
[ 2017-05-22 09:39:17 CET ] [ Original post ]
🕹️ Partial Controller Support
- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
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