this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.
Last week we changed the startup setting from window to fullscreen mode and fixed the difficult level system for all instances. We also fixed all reported bugs of the "Sunken Sacntuary" which was released just last weekend. Thanks to all the players reporting in.
Next week we will continue to work on the new Level 3+ beginner instance inside "Emerald Forest". Its called the "Hornets Nest" and will be released in July:
We will also continue to work on bug fixing and might even start on re-working the gui ... especially inventory and shopping. Depends on how far we get on the bug fixing part. We will see.
That's all for this week, thanks for reading.
Development continues!
Presbyter and his team.
support@epicbeyond.com
PS. If you like the game please consider leaving a review.
Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.