KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.
Last week we worked down the bug list and most requested features list. Biggest change was the implementation of the options and settings screen which lets you change character without having to actually restart the game. One feature didn't make it in the EA.015 update which is the auto re-connect feature in case of a disconnect. Also the server sided disconnect time could be reduced from five (which annoyed most players) to two minutes.
This week we pretty uneventful because we will just continue bug fixing and finalize the options screen to a degree that we easily can add sub menus and gui components. We will also continue work on the "Hornets Nest" Map and Clerlic Class.
That's all for this week, thanks for reading.
Development continues!
Presbyter and his team.
support@epicbeyond.com
PS. If you like the game please consider leaving a review.
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