Hello fellow Looters,
this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.
As I anticipated - last week was pretty uneventful. We worked down the buglist some more and patched in two hotfixes to fix some problems with the new options and settings screen. The new auto reconnect feature is now online which will take care of everything in case of a disconnect.
Designing and "building" the "Hornet's Nest" map is complete - just got a preview from Vierbit - and we will soon start to add it to the "Emerald Forest" map to fill the gap between L1-3 Monsters and the "Lost Temple" L5+ map. The map will also have a "little" surprise - but don't want to spoil anything here. You will like it.
Summer Sale ended beginning of the week and was very successful. We got more support in SS which was a week then in an entire month! Thank you.
We got some homework to do. Creating better tools to get content online quicker. Work on the server side of the game some more as well as continue on bug fixing and the much requested new inventory and shop revision.
After almost two month on Steam we also got some idea on how big the additional budget generated by Early Access will be. The higher the budget the more content and additional support can be created and acquired. We got some more promotional events in the pipeline. More on that in the near future.
That's all for this week, thanks for reading.
Development continues!
Presbyter and his team.
support@epicbeyond.com
PS. If you like the game please consider leaving a review.
Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.