KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
Hello fellow Looters,
this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.
Last week I've been out of office for a few days but nevertheless managed to continue to work down the bugs and requested features list.
Among others I fixed the ColorTable used to colorize your gear, improved character movement routine and added icons to minimize or exit the game while login in via fullscreen mode. For for information check the EA.016 update patch notes.
Meanwhile Vierbit finished the "Hornet's Nest" map and is finishing up on the monsters populating the map. Rest of his month will be spend on creating further graphical assets required for Cleric class.
I will continue on the bugs list and further improvement of the GUI. We also got tons of feedback on how to enhance gameplay. May lead to some mayor changes - got a lot of data to process first thought.
That's all for this week and If you have been - thank you for reading.
Development continues!
Presbyter and his team.
support@epicbeyond.com
PS. If you like the game please consider leaving a review.
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