Hello fellow Looters,
this is Presbyter letting you in on some "secrets" about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.
Last week we released the latest Movement 3.0 update which fixed most of the reported issues like not being able to change direction while actively defending against enemy attacks (parry, block, dodge) or strafing with a ranged class. There is still an issue with diagonal movement where the keystrokes are sometimes recognized with delay or not being recognized at all. Wont be long until 4.0 will be released which hopefully fixes this I hope.
I also started to rework the inventory module to implement all the input given by players. Current inventory system is a pain to use and not intuitive at all. Worn gear will not occupy an item slot anymore for example next to other improvements like swap items slots on the fly without having to clear the slot first etc. The entire GUI will need a lot of work to get it to a reasonable state.
Work also started on better tools to replicate reported bugs by being able to clone a character into a developer account so we can see firsthand whats wrong. Implementing Inventory 2.0 will require this feature since its almost inevitable that it is 100% bulletproof right from the start.
Lastly I spend quite some time on reading and investigating all the feedback given by charge backs, forum, social media and emails.
It all comes down more or less to the point that the game needs improvement in almost all areas of development. I would divide the feedback into two directions ... more content regardless of the obvious flaws in the underlying game framework and do not add more content until you got the framework patched up since the players will be drawn out of the game right away before even reaching the content.
The feedback we already got will keep us busy for month. Not only in regards of whats already there but also where to go and what's to come. It takes time from actually coding and shifts to brainstorming problems and determining how to address and fix them before adding even more content to a flawed system. It all must be fit in the time frame of reaching beta Easter 2018 and Gold Easter 2019 as well as limited resources and man power. Will be quite an effort but necessary and worthwhile.
More on this once we got something solid to talk about.
Next content update will add the "Hornet's Nest" map:
That's all for this week and If it happens you have been - thank you for reading.
Development continues!
Presbyter and his team.
support@epicbeyond.com
PS. If you like the game please consider leaving a review.
[ 2017-07-23 16:44:31 CET ] [ Original post ]
🕹️ Partial Controller Support
- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
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